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(1 edit) (+1)

The game, art, the mechanics really blend well, it for some reason makes me feel nostalgic..

I like the tutorial, but because the character keeps shooting, it hides the message on the floor, I have to spend a bit of time walking back and forth to see the message haha.

The boss is a bit confusing at first, but I got it in the end on how to control the aim, but sometimes player character... teleports randomly? Maybe it's a mechanic but I'm not sure what cause it.

The fly mechanic could be a bit more clear, as sometimes it's hard to judge whether I'm still flying or not.

The VFX is simple but very endearing.

I enjoyed it, it's a done product. Nice work!


Edit: Oh yeah, I still have no idea what wrath does.

(+1)

Thank you for playing and for the feedback! 

Basically, wrath buildup causes you to die, and you have to use stamina to cleanse it by focus firing your weapon. I avoided using a death screen and went with respawning the player after their death, and sometimes I don't even recognize that I died lol. With the player character teleporting, maybe you mean the dash mechanic? I haven't run into that before but that could possibly have to do with collision with the boss character. I'm planning on removing the auto jump so you only are jumping when you choose to with Space, and also possibly reworking wrath into something that activates the hyper fire instead of just never having control. I didn't think wrath buildup -> death was very healthy after seeing a few people play through the game.