haha thanks, 7 days total, its for a game jam
Tada
Creator of
Recent community posts
The. Grill. Must. Survive
Great game, very addictive, the progress system is great, the arts are simple yet lively.
Music and the game go really well together.
Just a few nitpicks:
The upgrade menu is a bit confusing at first at take me sometimes to get used to, not that it's hard to understand, red = no moni, green = ok, blue = need dependency.
But a bit more clear indication would be great rather than just color, the blue is ok but, it's not intuitive to know what are dependencies for that to be unlockable.
Thanks for game, good job mate!
The game, art, the mechanics really blend well, it for some reason makes me feel nostalgic..
I like the tutorial, but because the character keeps shooting, it hides the message on the floor, I have to spend a bit of time walking back and forth to see the message haha.
The boss is a bit confusing at first, but I got it in the end on how to control the aim, but sometimes player character... teleports randomly? Maybe it's a mechanic but I'm not sure what cause it.
The fly mechanic could be a bit more clear, as sometimes it's hard to judge whether I'm still flying or not.
The VFX is simple but very endearing.
I enjoyed it, it's a done product. Nice work!
Edit: Oh yeah, I still have no idea what wrath does.
The tutorial is a bit buggy I think, I wasn't able to replicate it but in the beginning I got soft locked due to the ticks are ticked, but I only touch the ingredients and havent' prepare it yet, maybe because I didn't took the note when I was messing around the place.
The atmosphere and art style is very beautiful and go along really well with the music. The guiding arrow is great.
Simple yet surprisingly polished and cool game.
The arts are cohesive and work well together, the bat and the mage are so cute.
A few feedback:
- I don't think we should have the camera move with mouse movement, given the game will require sudden mouse movement to aim, it causes a bit of nausea for me.
- It's kinda hard to see some enemies, the enemy color is a bit too blend in with the floor.
The environment is absolutely stellar, the particles, the blurs afar, the lighting, and the props, absolutely build a creepy and intense feeling while navigating the house.
The sound design and the voice actor are great, it really makes the doll creepy.
The game direction and intentions are very well executed.
The buildup is amazing, but I think the climax just needs a bit more for the horror I think, I like that there's no jumpscare haha I'm a scaredy cat.
It was a great experience, thank you devs for the game :D
Hey! Thanks for checking out my game, it would be good to have a basic screen telling the key binds I think, I was confused a bit as I thought clicking the mouse button should be good enough, turn out you need to press E to interact :D
I'm not sure if the milk can be bought. After getting chased I tried to reach the car but could not do anything with it.
It would be good to have a bit more hint!