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(3 edits) (+1)

Ohh Myy GoD. THIS GAME IS PEAK. Wow this is a really fun rougelike game, and I really like how you implemented it with the theme of calm before the storm. Its also gives the risk reward mechanics, so you can decide to greed to get more money. The boss is also absolutely amazing and at the end game when you get really strong the bullet becomes extremely satisfying.

One complaint I have is the tomato at the start is really repetitive, everytime you die you need to plant all the tomato and it's not hard to beat them but instead it take time.

Thank you all the feedback really means a lot to me. I get the complaint about Tomatoes being repetitive even when I playtest the game myself XD, i do have ideas to fix that but thanks a lot for your comment :D

(1 edit) (+1)

Wow you reply so faast I havent even finish my comment yet oh no

Oh 2nd complaint I wish the shot gune spread were more accurate, like when you have a lot of bullet count instead of being like shot gun where the area of damage is 'V' the area of damage was actually half 'O' or half a circle. This make taking a lot of bullet count not worth it and less satisfying way to enjoy the game.

Third complaint, I wish the boss have an indicator of what attack it is going to performs. It really is a luck boss fight some time.

THIS GAME IS SOO FUN I FINISH IT TWO TIME ALREADY!! OH IT WOULD BE EVEN MORE FUN WITH PARTICLES EFFECTS!!

I really love looking at feedback so yeah I constantly check the comments lol.

I do understand the spread can get a little too much and yes it is unsatisfying, I'll work on this when I'm getting a full version done, balancing is kinda difficult to do in a jam of course lol.

Oh and for the boss, some people complained saying it was too easy and some were saying too hard lol, i don't really know what to do in terms of balancing it but yeah indicators sound like a good idea of course.

I would have tried particle effects too but I was not really familiar with the system Godot was providing so I stayed away from it just for the Jam.

I can't say enough how happy I am to see someone enjoying a game I made, this was a dream for me, thank you for playing :D