I like survival / crafting games so I gave your game a try! Here's my thoughts!
Game Design feedback:
- I was wondering why pressing 'E' on the metal didn't do anything - it should write in the text that I need a pickaxe to mine it if the player tries to press 'E' on it instead of nothing happening. Otherwise it looks like a bug when nothing happens. Additionally, adding that visual feedback to indicate to the player what they need to do to mine the metal is also a good information tidbit that guides them to what to do next.
- I think the initial un-built versions of the crafting table/water table should be in transparent blue, not opaque blue. They should also not be collide-able, as they aren't really there. I didn't realise they were meant to be 'wireframe' versions of the thing to be built once you gathered the materials, so making them appear transparent would fit with traditional survival games that also use "ghost wireframes".
- On that note, I also think trying to interact with the ghost wireframes should say something like "You need to build this first to use it", because I kept trying to drink and spammed 'E' at the blue water table when my character was thirsty, to no avail. That would further accentuate the point that they are unbuilt.
- Some markers to tell me where the last small dynamite would've been appreciated, as the island is pretty big and without recognizable landmarks, it's hard to see where you've explored and where you have not, and it's not easy to find a really thin brown stick that's flat on the ground with no noticeable visual indication.
Graphical feedback:
- When selecting the bow, the text still says 'get pickaxe' instead of 'get bow'.
- You can see through the back of the character's head/arms, which is funny because you see his inner mouth and teeth model when you punch the trees haha. This doesn't cause any confusion so it's a very minor point that doesn't impact how I'd enjoy the game, just thought it was funny.
- Not a negative thing, but just a thought: I just wonder if health should regenerate over time so you don't have to live with permanent consequences of your decision to antagonize the monsters haha. But then again I don't know if there are consequences for death. If they are negligible then maybe it's fine, I didn't want to die to find out!
What I liked:
- The sky when it changes from day, to sunset, to let you know it's about to be nightfall
- Sense of progression: Upgrading to a pickaxe actually makes chopping trees faster.
- The character punches a tree to chop it. Go strong hands!!
- Story that makes me want to find out what's next
- Rain effects were cool and when I went into the tent to take shelter, I looked up and saw the rain changes to just tiny droplets of water seeping through the tent, I thought this was pretty nice attention to detail! Good job wow!
Overall good job on a very intriguing game! :D