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A jam submission

survival game- who took my son? wait where am i?View game page

a survival game with a story
Submitted by GD Noob — 17 hours, 27 minutes before the deadline
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survival game- who took my son? wait where am i?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5363.0213.021
Game Design#7782.6672.667
Innovation#8152.4582.458
Overall#8382.5632.563
Graphics#8652.5832.583
Fun#8932.3752.375
Audio#9042.2712.271

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
in the day its calm and you can gather matirials without anyone bothering you but in the night there is a massive storm and there are monsters that coming out to kill you.

Did you write all the code and made all the assets from scratch?
the assets i downloaded but the most of the code i did by myself.

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+1)

I had a blast, well done! maybe the combat could have more feedback, also i could not see any projectile from the bow.

Developer

thanks for the commant and actually shooting the bow will be nicer than just a ray (and about the way I watched your stream)

Submitted(+1)

Its good to see an entry of such a complex game genre. Keep up the good work!

Developer

thanks

Submitted

Great, but the controls are hard to use, hand there is no sound...

Developer (1 edit)

thanks and maybe you had a bug with the sound because i did put some and you are the first one to say that. or maybe in the sttings you set it down to 0.

Submitted

Pretty sweet survival game :). Even though, some more sfx wouldn't hurt and some counter movement could fix the slippery movement that the player has


Hope that you'll also play mine https://itch.io/jam/brackeys-12/rate/2973690

Developer (1 edit)

thanks for the comment. i will check out your game.

edit: i fixed the slippery movement and i played rated and gave you feedback

Submitted (1 edit) (+1)

Really enjoyed your survival game, nice job on this!

Developer (1 edit)

Thanks

Submitted(+1)

Really nice survival game. Animations could use some work and the text on workbench needs updating, as everything is labeled as 'get pickaxe' but otherwise nice game!

Submitted(+1)

I unironically loved it and had a blast playing it! Plese rate my submission! Hoe you will enjoy it too!

Developer

thanks. And I will check it out

Submitted(+1)

You can feel the love put into this game in every moment, thoroughly enjoyed 10/10

Submitted(+1)

Great job doing a 3D game in so little time! I like that you can see the items you want to build in the world rather than a UI menu!

Developer

thanks

Submitted(+1)

luv the overall vibe of the game ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Submitted(+1)

Amazing game, everything complements very well it was a fun game to play, there's future in it, keep going with it!!

Developer

thanks

Submitted(+1)

Good game, always impressive seeing 3d games made in such a short time. Animations are buggy sometimes but I am sure you will sort it out with more time!

Great Job

Submitted(+1)

You've laid the foundations for a crafting survival game, which is quite a huge scope of a game to try to accomplish so good job on the attempt! There are definitely plenty of rough edges to work out, especially in the controls, UI and audio, hope to see ya keep working on it after the jam! 

Submitted(+1)

It is hard worked very detailed game, it can be clearly seen, even smallest interactions have sound fx, well done, graphics are also good.

a suggestion: mouse sensitivity was too much for me, maybe it would be nice if we could change it from settings.

Here is my game if anyone wants to try

https://abdullahsevin.itch.io/allican

Developer

thanks for the feedback and you can change the sensitivity from the settings you just need to click escape or m

Submitted

Ooh, wow, that's just great, my mistake, I should have checked :D

Submitted(+1)

You said honest ratings , I have got some, the game is really nice and has a high potential of being a great game, keep it up.

Submitted(+1)

Congrats on your submission, great work

Submitted(+1)

I like survival / crafting games so I gave your game a try! Here's my thoughts!

Game Design feedback:

  • I was wondering why pressing 'E' on the metal didn't do anything - it should write in the text that I need a pickaxe to mine it if the player tries to press 'E' on it instead of nothing happening. Otherwise it looks like a bug when nothing happens. Additionally, adding that visual feedback to indicate to the player what they need to do to mine the metal is also a good information tidbit that guides them to what to do next.
  • I think the initial un-built versions of the crafting table/water table should be in transparent blue, not opaque blue. They should also not be collide-able, as they aren't really there. I didn't realise they were meant to be 'wireframe' versions of the thing to be built once you gathered the materials, so making them appear transparent would fit with traditional survival games that also use "ghost wireframes".
  • On that note, I also think trying to interact with the ghost wireframes should say something like "You need to build this first to use it", because I kept trying to drink and spammed 'E' at the blue water table when my character was thirsty, to no avail. That would further accentuate the point that they are unbuilt.
  • Some markers to tell me where the last small dynamite would've been appreciated, as the island is pretty big and without recognizable landmarks, it's hard to see where you've explored and where you have not, and it's not easy to find a really thin brown stick that's flat on the ground with no noticeable visual indication.

Graphical feedback:

  • When selecting the bow, the text still says 'get pickaxe' instead of 'get bow'.
  • You can see through the back of the character's head/arms, which is funny because you see his inner mouth and teeth model when you punch the trees haha. This doesn't cause any confusion so it's a very minor point that doesn't impact how I'd enjoy the game, just thought it was funny.
  • Not a negative thing, but just a thought: I just wonder if health should regenerate over time so you don't have to live with permanent consequences of your decision to antagonize the monsters haha. But then again I don't know if there are consequences for death. If they are negligible then maybe it's fine, I didn't want to die to find out!

What I liked:

  • The sky when it changes from day, to sunset, to let you know it's about to be nightfall
  • Sense of progression: Upgrading to a pickaxe actually makes chopping trees faster.
  • The character punches a tree to chop it. Go strong hands!!
  • Story that makes me want to find out what's next
  • Rain effects were cool and when I went into the tent to take shelter, I looked up and saw the rain changes to just tiny droplets of water seeping through the tent, I thought this was pretty nice attention to detail! Good job wow!

Overall good job on a very intriguing game! :D

Developer (1 edit) (+1)

thanks for the very but very long and deatiled feedback (dont worry i read it all and thanks for the investmented feedback) i will make the interaction with the objects more clear and i will check how to make ghost wireframes matirial instead of just blue. and thanks for letting me know about the small bug after buying the bow. and to your question your health resets when you drink and if you die you return to the island but just with your items i dont think i will do much about the dynamites if you didnt know there are 5 dynamites in the island and you need just 3 but i might do something about it.

Submitted(+1)

No worries, just to be clear the material just needs to be made transparent. Nothing fancy required haha.

Also wanted to say good job on the game, I read your 'my first game jam' devlog where you wrote down the process of what you did each day. I think it's very cool what you did and also documenting your process like that. It was fun to read it and gave me some laughs (I see you enjoy fixing bugs eh? I should invite you to fix mine! :D). Regardless, detailing how you did the day night cycle, and using the animator event to change the skybox is very creative by the way! :)

Developer (1 edit) (+1)

ty very much and thanks for reading the devlog. waiting to see if you will win the jam

Developer

again thanks for the useful feedback i just made an update which i fixed there pretty much everything you told me about and i added some new stuff. and actually making the ghost wireframe was the first time i used shaders so it was a nice opportunity and pretty fun.

Submitted(+1)

Good idea and good implementation. I love island survival games. The topic was conveyed perfectly. It would be cooler to make the movement less floating. Cool!

Submitted(+1)

cool concept. this character got hard fists, punching the trees and collecting lumber. the crafting and looking for materials was fun, especially in the rain. Great job! 

Developer

ty

Submitted(+1)

A glorious attempt, my friend! 

Viewing comments 38 to 19 of 38 · Next page · Last page