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thanks for the very but very long and deatiled feedback (dont worry i read it all and thanks for the investmented feedback) i will make the interaction with the objects more clear and i will check how to make ghost wireframes matirial instead of just blue. and thanks for letting me know about the small bug after buying the bow. and to your question your health resets when you drink and if you die you return to the island but just with your items i dont think i will do much about the dynamites if you didnt know there are 5 dynamites in the island and you need just 3 but i might do something about it.

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No worries, just to be clear the material just needs to be made transparent. Nothing fancy required haha.

Also wanted to say good job on the game, I read your 'my first game jam' devlog where you wrote down the process of what you did each day. I think it's very cool what you did and also documenting your process like that. It was fun to read it and gave me some laughs (I see you enjoy fixing bugs eh? I should invite you to fix mine! :D). Regardless, detailing how you did the day night cycle, and using the animator event to change the skybox is very creative by the way! :)

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ty very much and thanks for reading the devlog. waiting to see if you will win the jam

again thanks for the useful feedback i just made an update which i fixed there pretty much everything you told me about and i added some new stuff. and actually making the ghost wireframe was the first time i used shaders so it was a nice opportunity and pretty fun.