Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Im sorry about the lag, I tried to optimise as much as possible without sacrificing the ambience but it was just so hard also considering that godot isnt the best at large instances of objects. Lots of people get lost and I reduced the trees and made the trees close to it really thin, but i had run out of playtesters who didnt know where it was :(.

Thanks for the feedback though.