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(+1)

Nice dungeon maps.  I really liked the enemy designs.  It's a good Roguelike.

Recommendations:

- Allow for continuous movement, so player keeps moving when holding down movement keys.

- Align map tiles with movement and weapon hit detection.

- Only open the exit when enemies have been killed, otherwise it's too easy to make a run for it.

- Fog of war.  This makes players explore the dungeon instead of quickly getting to the exit.

- Tell players which level they're on.  Just a number would work.

- Music is nice, but might not fit a dungeon setting.

- Add some animations.

- Not sure why there were so many weapons around.  I didn't seem to run out of ammo.

- Show how much gold the player has accumulated.

(+3)

Hey, thanks for the nice comment! Most of the recommendations we unfortunately weren't able to implement because of the time limit, but were already planned. The continuous movement will come as soon as the rating ends, make sure to keep an eye out for that. We are also refining the maps. As for only opening the exit once enemies have been killed: that would not really fit our idea of the Game Master getting angry and releasing an endless horde of them. But maybe we will implement a scoring system and only open the exit once the player has reached a certain goal. Anyways thanks for playing and the suggestions!