*I added some visuals to the weapon breaking but it's hard to notice with the weapon being swang that well so it's mostly just an audio cue for both getting hit and weapon breaking.
*Honestly the items staying for throwing once they are broken is a good idea.
*Yeah some additional weapons could be scattered around the goal area.
*The weapon throwing actually can be extreamly powerful even almost cleaning entire hoards with certain weapons but I lowered the difficulty so it's not required to learn all the weapon advantages.
* I might have added a proper combat tutorial but saddly I didn't have time with most of the week spend at work