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I really like how you interwoven the interactive game into telling a folk's story. The game captures the emotion from the old man's story, and the story provides context and hints on what the player should do for the next section. A harmonious yin-and-yang approach to given a laid-back somber sea story. I also loved the touch for failing a mini-game and the ending segment that seamlessly loops back to the start screen.

The only thing I would critique is the audio mixing, as the ambient music suffocates any sound effects from the dialogue and gameplay sections.

That’s good feedback, wkmin1! The audio was really last minute, we definitely would have loved to add more SFX and mix the audio properly, but our brains were jelly by the time we wrapped up.