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LeafMotif

87
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A member registered 95 days ago · View creator page →

Creator of

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Music and audio was in the plans, but I ran out of time and opted for no audio over bad audio.

Thanks matte!

Wow, thanks! Puzzle design is new to me, but I have been learning to enjoy the frustration.

We had a lot of fun this jam! Totally weren't expecting to make the top 10.

those are all great ideas, Adorne! I was definitely thinking the hallway “steps” could be like a meta-inventory if they were two-dimensional and you could turn at right angles.

If you like the 2d art, that’s the work of my buddy, Shinbone. Check the game page for a link.

I'd definitely want to make the gameplay more obvious in a non-jam game. Adding trade / cancel buttons, indicating what a "fair trade" , maybe with a "scale" in the UI, and some more obvious hints, for example.

Thanks Karane!

Thanks! 😈

Thanks for the kind words, Adorne!

Maybe at some point, though other projects are keeping me busy.  Is there any particular aspect you would be interested in seeing expanded upon in a fuller game?

Especially with the low frame rate and level of detail, there wasn’t an obvious visual cue that the monster could do that, so it felt unfair or unintentional. Perhaps if the arms were visually contrasting and stuck through the bars, grasping?

Interesting lockpicking mechanic. Awesome glittery low-res graphics, almost as if from a fmv. A little sluggish to control, but that sort of adds to the suspense. The monsters are sort of able to reach through bars, so I lost a couple times to that!

Cool!

Title buddies! Animations are disturbing and awesome! Fun two-worlds mechanic. Good sense of suspense and horror. Great work!

The floating eyeball monsters moving faster than you while you wait for the lantern to regenerate felt a bit unfair. But that adds to the spookiness, I suppose!

Kind words, Kireth. Thanks!

Yep. Would have loved to add music and audio. But alas, time is a lost sock.

Thanks, Doge!

Glad to hear!

The second puzzle is definitely on the harder side. I sure pulled my hair out designing it. Probably wouldn't put that early in a full game!

I had plans for audio, music, and ambience. Unfortunately ran out of time and opted to focus instead on polishing the puzzles and visuals. 

Bold monochromatic art style. Quite a few interesting monster designs and items to equip!

I found fighting the monsters quickly got repetitive. I would have loved to see a couple more story moments to break up the grind.

Love the look of the art and the grungy vibes. Some of the writing felt a bit "thesaurus-y". But well done, nonetheless!

Thanks, Eldritch! Glad you enjoyed the puzzle. I pulled my hair out designing the solution for it. Lots of moving pieces.

Fun ideas with merging cards and discovering effects! Goofy VO work made me chuckle!

Thanks Vizaxo! Yes it is a dithering shader applied to a viewport.


looking forward to playing yours tonight!

that’s a great idea. Thanks mora!

I'm happy you liked it.

The dithering effect was a nice shortcut to making 3d look nice and it fit the aesthetic we were going for.

Thanks Palin!

No sound. I had some plans for creepy ambience, music, and nonverbal vocal sounds for the traders. Unfortunately I ran out of time.!

Glad to hear! That puzzle took forever to design. Every time I thought I had designed a meaningful solution, more logical problems cropped up, or the third trader would be come skippable.

Thanks Goncalo! I really enjoyed your interactive film project! Cozy, funny, and weird!

Thanks, Base Commander

Thanks for playing! 

The game was created for a game jam. I had lots of plans for audio and music, and I also planned to have at least one more puzzle, but I had to cut them both for time.

Jon Arbuckle plus tank controls and resident evil camera angles. Need I say more?

Grannies. Corporations. Anachronisms. Theremin music. What's not to love?

Art style is simple, but effective. Writing is compelling and introduced an interesting story about a strange town. And wow, quite a lot of voice acting. Great work for such a short time!

I encountered an error at the end of day two after the boss calls that crashed the game.
FileNotFoundError: [Errno 44] No such file or directory: '//game/audio/Linda_I_m..Fine.ogg'

There's an interesting concept here. Asteroids plus survival horror with a sanity-management component.

Though I'm not really sure what I was supposed to be doing. I would have appreciated a clear goal like "collect 100 crystals" or "find your way to the hyperspace gate to escape"

Lovely art, music, and writing. 

Interesting game Idea. I felt like I got the gameplay concept within seconds. But I'm not sure if I finished the game or not. I couldn't find a way to run out of moves or restart the loop. I'm wondering if I missed something.

At first, I was frustrated by having to search random numbers to find anything. Then I read the first couple lines of "spoilers" in the description. I'm glad I stuck around and explored on my own a bit after that. Lots of lovely "art school" energy to be found here. I remember when I was a kid,  the cable channels and wondering what all the high number channels were. This was lots of fun!

Spring physics on the discs are fun. Appreciate the attempt at mobile controls. :)

Fun!

Had fun with this clever take on inventory management!

Ingredients

  • 4cups fresh corn kernels (from about 4 ears)
  • 2tablespoons extra-virgin olive oil
  • Kosher salt and black pepper
  • 4(6- to 8-ounce) skin-on salmon fillets, patted dry
  • 1½ tablespoons mayonnaise
  • 1pint cherry tomatoes, halved
  • 1lime
  • 3scallions, thinly sliced
  • ½cup basil or cilantro leaves

Step 1

Heat the broiler to high and set a rack in the upper third of the oven. On a sheet pan, toss the corn with 1 tablespoon oil and season with salt and pepper. Push to one side. Add the salmon to the empty side of the pan, skin-side down. Season the salmon all over with salt and pepper, then coat the tops with a thin layer of mayonnaise. Broil, stirring the corn occasionally, until the salmon is opaque with a browned crust and the corn is bright in color and browned in spots, 6 to 8 minutes.

Step 2

To the corn, add the tomatoes, scallions and remaining tablespoon oil. Zest the lime on top of the vegetables, then squeeze half the lime on top; cut the remaining half into wedges for serving. Play our Game. Stir to combine and season to taste with salt and pepper, then top with the basil leaves. Serve the salad alongside the salmon, with a squeeze of lime as you like. (After cooking, wedge your spatula between the salmon and skin to easily remove the skin.)

Rad game. Not one, but two sets of great physics-based platforming controls. Frustrating and addictive. Simple, but well-applied art style. A very punny story with a variety of characters and at least two bosses! (I gave up on the crab). Great work!

Clever theme and lovely posterized graphics!

That’s good feedback, wkmin1! The audio was really last minute, we definitely would have loved to add more SFX and mix the audio properly, but our brains were jelly by the time we wrapped up.

Thanks, darakyus! Enjoyed your game too!

Really clever card puzzle game.  One of the few games so far I really felt compelled to play several times.

Took me a bit to learn the mechanics, but It clicked after a couple tries.

On a sour note, I’m not a huge fan of the right click interaction for the cards. It makes it difficult to play with a trackpad and I’m not sure why left click wouldn’t work for that.

Also, the paragraphs of text when you lose is punishing, maybe that was intentional?

Great work, y’all!