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Good work!

I'm TOO easy to scare, and playing this in around 4 AM didn't help :D Enemy variety is smart, I really like it. Couple of issues I had were already adressed by you, so there's no need to worry. I'd say "I wish there were some music" but  the player can understand what type of monster is coming their way by their sounds, so no complaints from that too.

Quick question: Do the invisible ones try to dodge the player when they get close? They seem to do that, or I'm way too sleepy to calculate their position! :D

Great entry overall. Making everything from scratch is no easy feat! Kudos!

(+1)

Thankyou for playing my game!  Music does play, but only as you get injured / lose sanity - until then its just ambience to help reinforce the jam's theme.  As for the invisible fellas, They have a very unique interaction with light sources - they actually receive hitstun as you shed light on them, and they hide their footstep hurt boxes underneath the player when they get to your position.  I think I make more unique sfx for taking damage will make this more clear in the future.