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Zahtahvi

87
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11
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A member registered Feb 16, 2019 · View creator page →

Creator of

Recent community posts

Crisp audio and a lot of personality in your characters - I'm impressed you managed this in a week!

Absolutely love this game idea -I'm playing overcooked but with fantasy blacksmithing.  If you take this game further, this would be really good as a full release!

Very fun beat-em-up!  What did you use for pathfinding?

Gameplay was surprisingly well balanced - from the slow effect on the bullets to turret management.   Very polished and well put together!

Great work!  The minigames were pretty crisp and responsive.

Very nice!  Had a coolness level of 34k by the end of it - Pirates dead, Triangles stay winning.

Very engaging concept,  I would've loved to see what you had planned if you got to make the full scope of the game!  One problem I did have was that my subordinate just kept talking about staplers?  I'm not sure if what he says has any impact on the objectives.

Creative approach to the theme, and good art assets.

I'll give the camera some better lerp speeds and tweaks in the next update, i had it prioritize where your mouse is rather than where the player is - sorry about that!  As for the charged attack, I'll add in a hit reticle when i can to indicate charge of the attack and an interruption animation for when you are attacked while charging.  I hope that addresses everything!

Thankyou for playing my game!  Music does play, but only as you get injured / lose sanity - until then its just ambience to help reinforce the jam's theme.  As for the invisible fellas, They have a very unique interaction with light sources - they actually receive hitstun as you shed light on them, and they hide their footstep hurt boxes underneath the player when they get to your position.  I think I make more unique sfx for taking damage will make this more clear in the future.

Fun game with a funny sense of humor.

I'm impressed with the amount of content you made within a week!  Great job!

I'm impressed you made all the audio yourself while still having time to get everything else together.  Great work!

Good work!  I didn't encounter any problems with the restart that was mentioned.  I will say I'm not sure what to do after the bar is filled with offerings though

Thankyou!  I live out in the country side, so I had plenty of animal sounds to work with.

Thankyou very much!  We were trying to replicate the feeling of a lucid dream progressively turning into a nightmare - if we had more time, I think more calm, maybe even relaxing segments would be added to the game.

Thankyou for the kind words!  I'll tweak the lerp of the camera to snap to the player faster, i was worried about it messing with the player's aim but I think I overcompensated and made it to slow to keep up.

Good work you guys.  Got to lv2 cannons before wiping a few storms in.  Very innovative control scheme, and good interpretation of theme; I think it'd be cool to upgrade the ship's mobility in different ways.

The statistics are fun to play around with, and I really liked the pixel art!  My only problem was some performance issues upon leveling up.  Besides that, I think you have a very solid game here!

Loved the disguise concept, and great job on the music!  What engine did you make this in?

Had a good laugh, successfully sought out both endings for a 100% completion rate.  Was worth the time.

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[One post submission bug fix was made to stop audio from overlapping horrendously under rare circumstances].

Sorry - and thankyou for your patience.  This deadline was tight and I couldn't take care of until a few minutes after the jam period.

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Had to fix a major audio bug post launch.  If any other issues pop up, please report them so I can fix them for the next update.  Thankyou!

We do want to keep the stylized fonts, but we'll reorganize the UI to display more text cleanly and truncate descriptions in some areas to allow for larger font sizes.   Tutorial text will be given its own tab while the dialog options will take more space.  Thankyou for the screenshots, they're very helpful.  Stay tuned!

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Your opinions are very helpful though, thankyou!


Here's what I'll change for the post jam update:


1- Cleanup the tutorial, I'll have an option to redisplay it rather than displaying it be default

2-I did want to make getting enough gold each week easy for the sake of the jam, but its clear I over tuned it (players have reported selling one or two potions is enough to beat the game, whoops!)  I'll progressively increase the rent as the game goes on but give the player a higher starting gold to compensate for beginner friendliness

3-The rabbit will be changed to barely consume the ingredient tested, and will refresh every day

4-Drop area for the stand will encompass the entire area

I hope these changes sound good - We're making an update as I type this.

I'd also like to ask about which font was hard to read, our game uses several.  Also, were you fullscreen or playing in the imbedded version?

Crispy sprite work, music, and platforming!  Excellent work!  My Corolla has returned.

Thankyou for your kind words!  As for the gameplay, the game is supposed to end at your 4th week - we didn't have time to seed in new npcs as the game went on, just the ingredients, so only the first week is "finished".  As for suscpiscion, we aim to implement laws and regulations to follow as the game goes on, but all we could get done is that if you refuse customers, you'll build suspicion.  We'll try to fix this in the post jam launch if you're still interested! 

Of course!  We'll implement more fixes and information to make the beginning of the game more clear and help work towards some goals!  Thankyou for your feedback, I'll let you know when we launch the post-jam update!

All my homies HATE the brotherhood of fire.  They SUCK.

[Great game, good work on the jam!]

An outstanding game, as many have already said.  I wish I was able to replicate your level of writing and gameplay - you did an excellent job, and I'm excited for the full release!  Keep it going!

Great work, loved the crispy sprite art.

I can tell you worked very hard on the final boss.  Good work!

Great idea for the theme!

Great Submission!

Very interesting and innovative mechanics!

I will, thankyou!

I do have a few "word" attack prefabs made, but to fix the problem overall - I'll add a delay between the text displays and the attacks.  Thankyou for your feedback!

Forgot to mention - you can hold SHIFT to go slower for more precise movements!

Great art!

Great work!