Thanks for your advice on the movement! We played around with restricting the axes along which a player can move freely, but in hindsight agree that controlling elevation would have been nice despite the map not having much verticality. It's been interesting too see the many different experiences people have with the low grav movement :)
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Yea lol. I know what you where trying to go for, and technically it worked since the game was pretty hard.
When you mix the floaty controls (EVA is like that by nature), with a lack of control over the player, you start heading into frustrating territory. Not saying I was actually ever frustrated with the game, I had a blast, but its just a word of caution.