Butter my biscuts! This game is truly a masterpiece. Tyrek scared the poopidy scoop out of me at the end there! Very good graphics.
ExilonWasTaken
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Yea lol. I know what you where trying to go for, and technically it worked since the game was pretty hard.
When you mix the floaty controls (EVA is like that by nature), with a lack of control over the player, you start heading into frustrating territory. Not saying I was actually ever frustrated with the game, I had a blast, but its just a word of caution.
As a certified astro-nugget, I'm qualified to tell you that this game is HARD 😭
The voice acting is great, and the gameplay is incredibly fluid and smooth.
The visuals and audio slap.
My only issue is the character controller. I have 0 gravity EVA travel in my game and my biggest advice is to PLEASE add all 3 dimensions of movement. Just being able to move yourself up and down with space and ctrl would probably be enough.
I thought this game was okay until I saw this:
Did you write all the code and made all the assets from scratch?
yes, even the music
DAMN the art is good. Music too. I can't comment too much on the gameplay since I suck at rhythm games, but I still found it really fun.
I can't really complain about anything. What's there is there and its great 👍
This game strikes me as a surreal museum. I kinda like the way you used the theme, even though I think its also stretching it a bit. But thats what game jams are about :)
The main stand-out thing was the aesthetic. Idk what to call it, but I really fuck with it. You could make a really trippy game with that art style.
For some reason, I found the computer room quite unsettling.
The gameplay is almost really good, but I feel like finding barrels is tough considering how little time you have to do it. My biggest problem is the character controller being really slow, and I can't move the camera to check my surroundings.
Otherwise, I REALLY like the water. I know its very random and specific, but I really enjoy how it changes with the storm. It makes the sharks much more threatening since you have less visibility.
This game has a really cute art style and despite being short, its gameplay goes deep.
I personally really enjoyed the cutscenes and found them really fun and charming (which is why I gave you 5 stars for graphic).
I think the gameplay is a tiny bit bare, but is a seed for what could be a really neat idea involving backtracking to get your tools and having more obstacles on the way.
I also managed to fall of the cliff lol
This is probably the highest I've rated a game jam game so far. It pretty similar to my game but better in every way lol. The gameplay was tight and fun. Sound design was really good for a game jam. Visuals are also neat. The progression was really smooth too, except for the first part where it was a little too slow IMO. Otherwise, this game is great on its own, let alone a game jam game.
Charming game with great art.
The character controller can be a little unresponsive when moving to the left, but otherwise, the jumping and attacking are tight and fun.
Unlike other games I've played, your game has lots of great enemy variety that throws a wrench into the works. Fantastic work for 1 week 👍
I rated almost every catagory 5 stars because most aspects of this game land perfectly. Perfect sound design, great art and even the voice acting was awesome.
The only gripe I have is with the gameplay. This could be a consequence of this kind of game not being my cup of tea, but the boat is extremely slow and watching it slowly sail to different ports got a bit lame. Still, great job on everything else :)
Im a big sucker for time travel mechanics in platformers. The gameplay is the only thing that stands out though. The character controller is fluid and nice to play with.
The graphics are fine
It would be nice to have some sound design.
The level design was surprisingly good. It took me a while to beat some of them. This is a difficult game 💀
I managed to get to night 6.
I really enjoyed this one. A papers please + phasmo style game is an amazing concept and you definitely need to try that formula in full feature game. The game design and fun elements are tight and all there. Good work.
Visual art is really charming and the game's style comes together really well, you can hardly tell it was made in a week.
Sound design is fine. It does what it needs to, but its complete which is a good positive. All your tools make their own little noises which I like.
I do think the game falls a little in the theme aspect (to be fair, I don't think the initial theme was good). Having storm clouds fly in when a ghost is summoned would be a neat touch :)