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A jam submission

Solar Storm on the ISSView game page

Submitted by superobot1 (@DavidCodeAndArt), Ferrohl — 5 hours, 15 minutes before the deadline
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Solar Storm on the ISS's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#273.8983.898
Audio#283.9813.981
Innovation#433.8333.833
Game Design#483.9263.926
Theme#603.9633.963
Graphics#1064.1304.130
Fun#1913.5563.556

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player uses the moments of calm before the storm to repair their spaceship!

Did you write all the code and made all the assets from scratch?
We used a few purchased assets (like for the skybox, voxel shatter effects, and voxel importing) but the vast majority of the game code and all of the art assets are ours

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Comments

Viewing comments 46 to 27 of 46 · Next page · Last page
Submitted(+1)

Insane submission, really well done! I really like the concept of having to repair different parts while having to keep yourself safe from the storms, do you plan on expanding it in the future? The only feedback I would say is about the player controls, I found them a bit difficult sometimes, but I guess it goes with being in 0 gravity ;). Good job!

Developer(+1)

Thank you so much for playing our game and for the kind words!! I'm glad you enjoyed the core gameplay loop, it does get hectic later on haha

We're currently not planning to expand it (though we totally could, with maybe enemies and randomized ships and upgrades)! but for the time being we'll keep it as the jam version (':

Submitted(+1)

Alright sounds good, it's still a very good project good job!

Very great game! Graphics are amazing, music and sounds are a banger, and it has VOICE ACTING!! Truly amazing what the team has accomplished in 7 days. It's also very fun to play on top of that! Thank you for the game!

Submitted(+1)

Great game, so much involved for a weeks worth of building!

Very impressive 

Developer(+1)

Thank you so much for checking it out and for the kind comment!! :D

Submitted(+1)

It is an interesting game and a fun concept.  For a week, it is a Herculean achievement!

Suggestions:
- Maybe an in-game clock which can be referenced? (like a normal clock which has an hour, minutes and seconds on it, which I could reference e.g. at 12:02:13 I receive a message about a flare in 60 seconds, and at 12:03:13 it happens.  Would still require personal attentiveness without giving explicit timer.
- Make flare resistant rooms solid and without windows.  When map got disabled, I could not identify a room.

Developer(+1)

Thank you for the feedback and kind words!!

-This is a really good suggestion! initially when playtesting we had an actual timer, but we ended up discarding it to make things more interesting (and making the player have to rely on their internal estimations, as risky or risk averse as they may be!). Having a clock would give players some of that surefire knowledge while not being too powerful and "brainless" like a timer.

-The flare resistant rooms are orange and have light in them (also look a bit different) but if you couldn't identify them that's really good feedback - we could've made that clearer / more easily visible! We definitely wanted them to have windows though since seeing the solar flare outside starting and ending is important when the player's communication breaks down hehe

Submitted(+1)

Regarding rooms: that is a detail I missed... and regarding windows, it is indeed important to see when the flare starts and ends... then alternative door (like a solid steel door that cannot be brute forced)?

Submitted(+1)

The moviment and mechanics of this game are so goooooood, combined with the graphics and the voice acting plus the sounds, its a solid game for a week, really well done guys, im impressed!

Submitted(+2)

Honestly I am not sure what you could have done better. For one week this is absolutely amazing. The idea, gameplay and integration of the theme are spotless. I am so picky with voice acting, but I legitamely thought you hired a professional one first, the accent fits the vibe very well. I love that you did not make a normal movement, this was a big key to the game feeling.

Developer(+1)

Thank you so, so much for the kind words!! We tried to spend a lot of time on picking the right idea and polishing everything to par (': it was my first time trying to voice act for a game so I'm blown away by your words!!! will also share your feedback with ferrohl who worked hard on the player movement :D

Submitted (1 edit) (+1)

Pretty cool movement system you have here!! Really enjoyed it. Played till my map broke.

I would say providing a boost option and adding W D for vertical movement maybe better(not an expert xD). You can bet I broke every single door :D

Kudos!! Really impressed with what you made in 1 week..

Submitted(+1)

very cool I love that shipbreaker vibe. Good job !

Submitted(+1)

Super cool concept! I really enjoyed this take on the theme. The zero-G movement took a minute to a get the hang of but I liked the challenge of moving about and repairing things. A great looking voxel game! Good work! Congrats and good luck!

Submitted(+1)

Game looks great! Extremely hard, but overall a fun game!

Submitted (1 edit)

Really fun game. Music is a bop and all the mechanics work well together (with the safe rooms you have to beeline for when youre about to get cooked and the main 3 stations + punishments for those being down which forces you to go and repair them.

Ended up getting pretty laggy at points so I wish there was a non-browser build I could download.

Smashed through a couple doors before realizing you could open them without smashing them lol

Submitted(+1)

THE VOXEL ART IN THIS GAME LOOKS AWESOME AND THE CONTROLS ARE SO INTUITIVE

Submitted(+1)

cool game! the controls were a but annoying but it does add to the experience and the visuals are amazing too :)

I really enjoyed the zero gravity mechanics—it added a nice layer of challenge to the game! The visuals and voice acting were impressive, and the overall atmosphere was well-crafted. One small suggestion: it took me a moment to figure out that you need to hold the mouse button to interact with doors and panels, so maybe a clearer prompt would help. Great job for a week’s work!

Submitted(+1)

Cool game! One thing for me taking time to understand that you need to hold mouse button to open doors or activate panels, maybe some indication for that other than that very solid game jam game! Good job!

Developer(+1)

Thank you so much for checking it out and for the kind words!! 

We tried mentioning it in a roundabout way in the tutorial with "press and hold your instruments over the door" and there's something about it in the opening screen it but both aren't direct and easy to miss haha
Glad you managed to figure it out and enjoyed the game regardless! :D

Submitted(+2)

As a certified astro-nugget, I'm qualified to tell you that this game is HARD 😭

The voice acting is great, and the gameplay is incredibly fluid and smooth.


The visuals and audio slap.


My only issue is the character controller. I have 0 gravity EVA travel in my game and my biggest advice is to PLEASE add all 3 dimensions of movement. Just being able to move yourself up and down with space and ctrl would probably be enough.

Developer(+1)

Thanks for your advice on the movement! We played around with restricting the axes along which a player can move freely, but in hindsight agree that controlling elevation would have been nice despite the map not having much verticality. It's been interesting too see the many different experiences people have with the low grav movement :)

Submitted

Yea lol. I know what you where trying to go for, and technically it worked since the game was pretty hard.


When you mix the floaty controls (EVA is like that by nature), with a lack of control over the player, you start heading into frustrating territory. Not saying I was actually ever frustrated with the game, I had a blast, but its just a word of caution.

Submitted

what a cool idea for the game :o controlls are a tad painful but feel realistic and different from most games, so theyre fun. It was great hearing the audio. Sadly my computer was too weak to handle this game, whenever i moved it lagged, which also made the audio lag and it was difficult to know what to do without it. But i imagine its super cool when working, really immersive. Oh and music slaps 

Submitted(+1)

The sensivity on the web version was through the roof, It was unplayable. but the visuals from the little I glimpsed were nice.

Developer

Thanks for letting us know, have received several reports of this. Learned to include a sensitivity slider in the future ;)

Submitted

awesome work, especially since you've had to put this together within a week!! and the voice acting was a very nice touch!

Submitted

Loved the concept. Controls were a little disorienting though. 

Nice game! 

Viewing comments 46 to 27 of 46 · Next page · Last page