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(+1)

hi! thanks for the amazing feedback. initially the controls were as you said- E for pickup and jump with space. for some reason we switched them at the last moment ;( , about the temple stairs ,I completely agree! but it was simpler for us making it jumpable, at this point we were really running out of time and we wanted to improve more crucial things

as to the shield close range mechanic, do you mind telling us more about what you felt needs improvement? we would like to potentially remake the mechanic in the future.

toda raba!!!

Happy my hunch came true and we're from the same place :)
So compared to the shield throwing which had an impact when hitting enemies etc, the close-range attack doesn't seem to create the feel of impact. Sort of like only playing the animation and it's unclear whether the hit was registered at all. 
Ways I think could improve it:
1. Hit-Stop
2. Player-slow down when swinging 
3. A particle effect when the hit registers

Keep in mind that I'm nitpicking, the game is genuinely amazing!