Thanks for trying it out and your feedback!
I know what you mean about it being a bit brute forcy. I think that could’ve been done better but maybe not in the restricted time frame we had to iterate and experiment. I really like the community level by ‘Blouey’ (unaffiliated ;) ) because there you have to notice what your problems are and have to come up and implement a strategy and solution. It can not be that easily brute forced.
On the other hand: With a fixed amount of steps the possible state space for each level is quite low and I think it is a intrinsic problem of the mechanic.