Story building was great! Felt like flustered grump in my own apartment. Then I was also the irritated fish feeder shoving meals into their faces - quite the odd get up!
I felt like collecting the tips was a bit of a disconnect from the gameplay loop - like there should have been more focus on the difficulty or tediousness of feeding customers.
Viewing post in Can't Clock Out jam comments
Thank you for the feedback! I think you bring up a good point, there could have been more interesting/challenging mechanics for feeding customers. That gets somewhat addressed later in the game with other subtypes that have unique mechanics, but it should have been more of a focal point in the development process. Thank you for playing!