Liked the graphics and audio! Nice job, and the gameplay is solid too. I love the wind effects. I agree with the general balance comments. If you were able to destroy ruined tiles (maybe for a price) and the storms started small, but ramped up more intensely each time, it might make for a more fast-paced (and possibly more engaging) gameplay loop.
Viewing post in Atmospheric Onslaught jam comments
you're probably right. We couldn't allow players to destroy the tiles as the "grid" is formed wherever you place the first tile, it doesn't use any built in systems. So if you were to break a tile between two "islands" it may break more gameplay. However, there are ways around this like ghost tiles.
It's a good idea though, especially destroying for a price. (A high price ;) ) we just didn't have time to explore our options :)