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Eighth Rest Interactive

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A member registered Sep 06, 2024 · View creator page →

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I encountered the same thing. Out of curiosity, what is that last code meant to be?

The mechanics and style changes of taking off the headphones is cool!

As far as feedback goes, a walk cycle might do some good. ^-^ (Also, the music with the rising drone drives me bananas, but I think that's subjective haha)

Nice job on this! Once you get that perfect run and destroy everything at once, you feel like a bamf. Definitely deserves more ratings. ^-^

Thanks! Glad to see your own game is only 1 vote from qualifying ^-^

Thank you! I definitely gave the kid restless head syndrome haha, but I did not take the time to sync the animation to the music. I will likely patch some of the issues folks have had with this game, but I probably won't continue it. I'm already making plans for a new full game >:D Fun times ahead!

Nice job on this one!

Good work on this! The movement is fun, and the music and graphics rule :D I do wish that either there were checkpoints or that you kept your power-ups after death. It's a little annoying to be tied down to 1 jump after having the freedom of 2. Overall, though, fun game! Nice job.

Thank you much! Glad you enjoyed ^-^

Sure thing. I don't plan to upload/distribute the music, so feel free to listen or use as you please - https://drive.google.com/drive/folders/1ORHcN6hy0-Phqj8wqEMvVbi2F49r6NZm?usp=dri...

Good work on the feel! This is one of the few 3D games I played in the jam where the mouse sensitivity wasn't coked out of its mind, haha. And it's super fun to pick up and throw random things. ^-^

Thank you!

Thanks for all the kind words! Yep, the only thing I didn't make were the sound effects. 
I got to play your game as well. Congrats on surpassing the 20 votes :D

Rated and commented! Super close to 20. Hope you make it ^-^

Nice job! From the screenshots, I wasn't sure what to expect, but it's the mechanics and feel are super polished. The jokes were almost too on-point, haha; I used to work retail in a similar grocery store for a few years. Overall, good work!

Rated and commented! Good stuff, and glad to see you made it past the 20 rating mark :D

Cool game! The combat is neat, and the environment is interesting. I'm definitely gonna get that bunny next time! The tie to the theme is very loose, but good job overall ^-^

Rated and commented! You got to 21 before I even had the chance, haha. Nice job :D

Nice work, and nice getting to 20 ratings! :D It's is a good little tower defense game, and the assets and gameplay work well together. My one thing is the music proximity - it gets softer as you move away from the center of the field. I'm not sure what version of Godot you use, but you should be able to fix this by using an audiostreamplayer node rather than an audiostreamplayer2D node ^-^

Rated and commented! Even if you don't make 20, you definitely did good with yours ^-^

Good work on this! I love the way the movement works with the ship, and the hurricane slowly and menacingly trailing behind you is intense :D Definitely deserves more ratings; I certainly hope you make the quota before the voting period ends.

Rated and commented!

Nice job! As someone from the deep south, it do be like that, haha. I like that the storms can come from any direction, so you have to time things and strategize somewhat. I only wish that there was a way to move faster or to sprint.

Well, well, well. If it isn't mister "oops, I missed your comment to stream your game." >:O

Joking, of course. No hard feelings. ^-^ Rated and commented on the first one, and played Hell's Dungeon as well. Nice job on the music! Sorry to say I didn't play the second; I have a personal vendetta with winrar, haha. Good luck with all three!

Good work on this. ^-^ I'm super into the bosses, and the graphics and audio were pretty nice! I made the mistake of grabbing the chicken before fighting the second 'spawns enemies' boss, haha. 

Nice work! I like the concept, and the graphics and music are good. ^-^ I tend to agree with the comments on instructions, and although the settings and ui are on point, I'd love a camera sensitivity option. It was super sensitive for me. Overall, nice job!

Nice job bringing it all together! I do agree with the screen resolution comments, but good work overall. ^-^

Cool game! The writing for the characters goes a long way, and I dig the assets (especially you're sweet pompadour lol). I do wish the window for success was a little wider. With the cave system looking sort of same-y throughout, it's super easy to lose a good chunk of time taking a wrong path even if you've been there before. Overall though, I like it! Neat concept. ^-^

Thank you! I agree on the spam mini-game. Also, you know, you're the first to comment on the bell stutter; I noticed that bug after the submission and wondered if I had gotten away with it, hahaha. Definitely will be patched after the voting period ends.

I'll have to give it a try. ^-^

Thanks, and thank you for the feedback!

Nice job! I like the music, and the assets are absolutely adorable. :D Everything seems to work pretty well with the exception of a couple bugs - if you hit B and Q in the right order, it'll make it so that you are slow when zoomed out and fast when zoomed in. Also, I can block meteors with tetrinos that I haven't set down yet although that might be intentional. Overall, good work! Nice ideas.

Rated and commented!

Nice! I don't necessarily agree with the comments on movement. It's tough to get ship movement that works logically but isn't annoying. I feel like you nailed it ^-^ It complements the gameplay. I definitely died, but I never felt like it was unfair or too hard. Overall, good job!

I got you. Rated and commented! Almost there ^-^

Nice job! It's fun to manage your materials while trying to survive the storms ^-^ I like the mechanics and the things that can happen to you. So you're aware - when I ran into my first hurricane, the game stopped and would not progress. Good work overall, though!

Rated and commented! Hope you make it to 20. The game deserves it :)

I like it. ^-^ The art is pleasing, and the limited inventory doesn't bother me. Adds to the challenge! Seeing the walk cycle makes me wish I had set aside the time to make a proper one for my game, lol. My only critique with this is the required precision. If you don't know where things are and obtain them efficiently, you will not complete everything in time. The first attempt or two is doomed. Overall though, nice work!

Thank you for the suggestion! I gave it a go.

Cool! I will admit, there were a couple of folks I conveniently left out of the bunker >:3

Thanks! ^-^

All of a sudden, I realized I was having a blast :D Love the visuals, and the mechanics are super fun. You're a villain for zugzwang, though, lmao.

Thank you so much! ^-^