I liked it! Very innovative use of physics.
I wish there was a way for the player to recover if they lost all their lumbermills as the moment you lose all wood production, the game just stalls - you cannot get wood to build another lumbermill, so you have no choice but to wait for the waves to destroy you, and depending on how high you built, you spend more waves waiting for this to happen than the actual waves building. If there was a way to recover, such as a passive +1 Wood per wave if you have no lumbermills, that would add more tension to the game as you struggle to quickly rebuild back up, rather than just simply be forced to give up and watch a really slow death.
Another thing the game can benefit from is being able to see the height of the next wave so I can strategize in advance. That way, I can see how high my walls need to be and evaluate if I need another wall. In one of the waves I was relatively surprised when the wave got super high, and I felt my lumbermills were unfairly destroyed as I lost not due to having insufficient steel, but not having the information relayed to me to prepare for it.
Other than that, here are the various things I liked about the game:
- I liked how the sea level slowly rises.
- I liked how the buildings can stack on top of each other and change their graphics.
- I liked how the waves get taller and how they come in and can even break up into particles.
- I liked the transition from calm to stormy, along with the overall ambience and atmosphere.
- I liked the GIFs that explain the game mechanics.
Overall brilliant game with a unique concept that I had to give nothing less than 4 stars in every category. I ended the game with a floating house that managed to survive several waves xD