I stopped playing like... after wave 30 or something :) I wasn't sure what I can lose.
Cool game! Love it! Great fluid animation!
Wish there more usage for fundament part like allowing to build something.
Looks very cool. Like that sprite-align changes when build towers!
Play game
High Tide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #48 | 4.000 | 4.000 |
Innovation | #159 | 3.483 | 3.483 |
Overall | #214 | 3.477 | 3.477 |
Game Design | #263 | 3.448 | 3.448 |
Fun | #345 | 3.310 | 3.310 |
Graphics | #384 | 3.483 | 3.483 |
Audio | #422 | 3.138 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has the "calm" phase, when the player needs to build a town, and the "storm" phase.
Did you write all the code and made all the assets from scratch?
Yes
Comments
got to wave 10. very cool game and fun loop
the destroy mechanic works kinda of weird. You can destroy all the ground, you don't know what you'll get from destroing stuff, and you seem to keep the workers from the destroyed houses.
it's possible to make some silly strategies, like just build a tower, what isn't a bad thing
overall a very nice experience
I really like this game. The physics were fun, and the mechanics were simple. The music was good and the art was pleasant too. I made it 26 waves. Floating buildings were op. Once I realized I could delete the floor for more stone the options were limitless. Thanks for making this
I liked it! Very innovative use of physics.
I wish there was a way for the player to recover if they lost all their lumbermills as the moment you lose all wood production, the game just stalls - you cannot get wood to build another lumbermill, so you have no choice but to wait for the waves to destroy you, and depending on how high you built, you spend more waves waiting for this to happen than the actual waves building. If there was a way to recover, such as a passive +1 Wood per wave if you have no lumbermills, that would add more tension to the game as you struggle to quickly rebuild back up, rather than just simply be forced to give up and watch a really slow death.
Another thing the game can benefit from is being able to see the height of the next wave so I can strategize in advance. That way, I can see how high my walls need to be and evaluate if I need another wall. In one of the waves I was relatively surprised when the wave got super high, and I felt my lumbermills were unfairly destroyed as I lost not due to having insufficient steel, but not having the information relayed to me to prepare for it.
Other than that, here are the various things I liked about the game:
- I liked how the sea level slowly rises.
- I liked how the buildings can stack on top of each other and change their graphics.
- I liked how the waves get taller and how they come in and can even break up into particles.
- I liked the transition from calm to stormy, along with the overall ambience and atmosphere.
- I liked the GIFs that explain the game mechanics.
Overall brilliant game with a unique concept that I had to give nothing less than 4 stars in every category. I ended the game with a floating house that managed to survive several waves xD
Thanks a lot for such detailed feedback!
Well, it was intended that trees that randomly spawn on the island will give you passive wood income, but they don't spawn once all the island is underwater, so I guess I should've taken this into account :D
Indicator of the next wave height is something I've been thinking of, but it remained in the backlog due to lack of my time :/
Great game. The concept works well. The tutorial screen is a bit intimidating. Some gravity system would be welcomed, it's weird to see house (or the entire island if you destroy the bottom) floating in the air. I found the UI resources cost/gain too small.
I like the water metaballs look.
Overall I had a good time playing your game. Congratulation.
the gameplay loop is super fun, i loved the graphics and animations too! everythings so mesmerizing to watch bahaha. the logo art is also super cute, i love the way you've turned the letters into different structures or materials :] i think a bit of balancing should be done, its a bit tricky to get resources such as metal (though i think a few other comments have mentioned that already so i won't drag that on for too long). great game nonetheless!
Fun idea and enjoyed playing it! When everything drops down at the end of the storm it reminded of a certain classic game ;)
Loved the concept! The gameplay loop is quite fun actually. Found it a little challenging to constantly gather all the resources, I just wanted to build a massive wall aha. The wave graphics are amazing as well. Congrats!
Nice game! I really liked the strategy in resource management and building placement.
- Animated title screen is good.
- Music is pleasant.
- Graphics are top notch overall. Wave animation is good.
- Change of building graphics while building on top of another building is really cool! Would have been nice if this occurred when building below another building (after the one below got destroyed) as well.
- Very painful to see the buildings vanish upon touching water.
- Is it intended that nothing can be built on top of mines?
- Got upto about wave 10 in two attempts before the waves crashed my nice colony, and the remaining buildings were up in the air.
This is a really good game overall, and amazing for a jam entry. Kudos!
Thanks a lot!
Not being able to build on top of the mines is intentional, but now I find it weird myself.
I agree that waves are too punishing for the new players and the building system might need a rework.
As for the sprites not updating after building below, I got out of time to fix it, so here we are :D
We also considered destroying or dropping down existing buildings when the tile below got destroyed, but I felt that it would raise the difficulty too much for the jam game, and I had not enough time to change this behaviour at that moment :/
Good game! I agree with some other comments saying that it needs some balance, but it is a good start!
Really well done, congrats on the submission!
For context I played it for maybe 15-30 minutes, here's my feedbacks!
1. The ressources (metal)
I feel like metal/stone is very difficult to obtain once you don't have access to the base island (after few storms). It's mostly due to the fact that you can't stack other structures above the mines that makes it tricky. Basically it makes it so you can't go upward after you placed one *(I simply never found a way :P ). Maybe making it stackable could be done, but then it depends on your design too, this is talking from a player perspective ^^
2. The waves/Structures
I love the wave system, the visuals for them is beautiful and the system is easy to understand. The structures and bricks only have 1 "hp" from my understanding making it very damageable at each storm, you often don't have enough to rebuild them all making a trickier progression. Maybe having 1 more hp as "warning" to make it clear to the player that the structure will fall in the next storm if no protection is given. The wall have that system and I think it's very cool, maybe it could use the same?
Overall, love the execution of the theme with the gameplay! Good job!!
I'm glad you liked it!
I agree with you about the resources, it might need rebalancing. As for the mines, it was intended that you destroy your mine once it gets in the way or falls underwater and rebuild it somewhere higher, but now I find it a bit weird.
I feel that the whole building system needs a rework, because right now waves are too punishing for the new players, who don't know what to expect from the waves, while building up to the top right corner makes the game too easy.
Thanks for such great feedback!
It's impressive how well the graphics were made considering the short time period. I didn't get very far, but the general gameplay and the way it was accomplished is great.
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