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Opening the cloak... I might just do that for a different jam game one day. There actually is an indicator for the wind's direction and strength, the background particles. The strength would be impossible to easily depict since it uses a non-linear function with some heavy accelleration, so I just added more particles for more wind. Thanks for playing! One quick question: did I manage to get you to laugh with the egg puns I left in your own comment section?

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lol, yes indeed you did thank you for that feedback it made my day.

About your particles it may be because I am running it in the browser perhaps? I tried running it again to see but even at level 3 I still don't see particles on my end so it's likely a bug

I'm on Linux. perhaps you're on  Windows or MacOS or something...? It doesn't make sense because I get the background particles when I play it. They are integral to displaying the wind so sorry about them just not existing on your end.

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I am indeed on Windows, and no worries I just wanted to give a fellow dev some accurate feedback to help improve your games

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I was curious so I looked it up, and I should let you know this is actually a bug with Godot, apparently there are issues rendering the particles with AMD graphics cards (which I have) so likely this isn't even your issue but something to be aware of. Apparently they have a fix that just isn't pushed to stable.


https://forum.godotengine.org/t/cpuparticles2d-is-not-running-on-html5-builds/78...

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I should have used GPUParticles2D instead of CPUParticles2D... well, too late for that now (unless I decide to update this game once the jam is over). For now I'll add a little clause in the game description saying "There is a bug with AMD graphics card users that causes the wind particles to not display. There are wind particles in the background."

Thanks for troubleshooting this for me!