Opening the cloak... I might just do that for a different jam game one day. There actually is an indicator for the wind's direction and strength, the background particles. The strength would be impossible to easily depict since it uses a non-linear function with some heavy accelleration, so I just added more particles for more wind. Thanks for playing! One quick question: did I manage to get you to laugh with the egg puns I left in your own comment section?
Viewing post in Say, a Windy Day? jam comments
I was curious so I looked it up, and I should let you know this is actually a bug with Godot, apparently there are issues rendering the particles with AMD graphics cards (which I have) so likely this isn't even your issue but something to be aware of. Apparently they have a fix that just isn't pushed to stable.
https://forum.godotengine.org/t/cpuparticles2d-is-not-running-on-html5-builds/78...
I should have used GPUParticles2D instead of CPUParticles2D... well, too late for that now (unless I decide to update this game once the jam is over). For now I'll add a little clause in the game description saying "There is a bug with AMD graphics card users that causes the wind particles to not display. There are wind particles in the background."
Thanks for troubleshooting this for me!