This is a fun little game, I really liked the floaty jump mechanic! I had trouble hitting the cloud without taking damage myself, but with such a large health bar it was never a real issue. Good job!
Val
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I had fun with this one, its simple and cute, I like the style and highlight shader. The game had me wondering what was gonna go down at this office,
A little bit of feedback from my experience:
I would of loved to know what the issues the employees had were, or even had to go grab something from the office and bring it back to them. That could make the issue resolution more engaging, while still using systems already at play: text and the pickup/throw system.
One other thing to report from my experience is the very beginning when you're locked to looking towards the instructions made me think something was wrong with my mouse or something, I actually reset the page before realizing walking would free me. Not so much a problem as just confusing, to at least one person
I don't want to spoil anything but I'll say I like how you chose to handle the losing condition when the issues pile up. Good job!
I was curious so I looked it up, and I should let you know this is actually a bug with Godot, apparently there are issues rendering the particles with AMD graphics cards (which I have) so likely this isn't even your issue but something to be aware of. Apparently they have a fix that just isn't pushed to stable.
https://forum.godotengine.org/t/cpuparticles2d-is-not-running-on-html5-builds/78...
Clean looking style, well put together, my biggest complaint was the frustration that comes with being pushed back from the wall so hard when I bump it. Having every mistake launch me back so much was a bit discouraging. I wanted to see more of the game but I found the frustration hard to overcome. Overall, the style is great! Good job with the art and sound design
Cute platformer! The difficulty really ramps up after the 2nd level, I could only get so far after the wind picked up. A few pieces of feedback going through my mind:
It would be nice to have some indicator of the wind for the player, to show its direction and strength. This would make the wind jumps less of a guessing game.
Another thing I found myself wanting was for the character to have essentially 2 states of jumping, the first which would feel closer too normal and have more weight and then after double tapping jump having the player open their cloak to catch the wind and glide. Overall good job!
Thanks for playing! and thanks for the feedback! There wasn't much to the gameplay, just blasting holes in the floor to find the way to the next level. I would of liked to spend more time getting more variety done, I feel like the project didn't get to go through a "find the fun" phase with the time crunch, might update it post jam if I get inspired