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Val

18
Posts
A member registered Oct 13, 2023 · View creator page →

Creator of

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This is a fun little game, I really liked the floaty jump mechanic! I had trouble hitting the cloud without taking damage myself, but with such a large health bar it was never a real issue. Good job!

I had fun with this one, its simple and cute, I like the style and highlight shader. The game had me wondering what was gonna go down at this office,

A little bit of feedback from my experience:
I would of loved to know what the issues the employees had were, or even had to go grab something from the office and bring it back to them. That could make the issue resolution more engaging, while still using systems already at play: text and the pickup/throw system.

One other thing to report from my experience is the very beginning when you're locked to looking towards the instructions made me think something was wrong with my mouse or something, I actually reset the page before realizing walking would free me. Not so much a problem as just confusing, to at least one person

I don't want to spoil anything but I'll say I like how you chose to handle the losing condition when the issues pile up. Good job!

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I was curious so I looked it up, and I should let you know this is actually a bug with Godot, apparently there are issues rendering the particles with AMD graphics cards (which I have) so likely this isn't even your issue but something to be aware of. Apparently they have a fix that just isn't pushed to stable.


https://forum.godotengine.org/t/cpuparticles2d-is-not-running-on-html5-builds/78...

I am indeed on Windows, and no worries I just wanted to give a fellow dev some accurate feedback to help improve your games

lol, yes indeed you did thank you for that feedback it made my day.

About your particles it may be because I am running it in the browser perhaps? I tried running it again to see but even at level 3 I still don't see particles on my end so it's likely a bug

Clean looking style, well put together, my biggest complaint was the frustration that comes with being pushed back from the wall so hard when I bump it. Having every mistake launch me back so much was a bit discouraging. I wanted to see more of the game but I found the frustration hard to overcome. Overall, the style is great! Good job with the art and sound design

Cute lil' game, this one gave me a chuckle I wasn't able to see the lovely fire effects on browser for some reason but I see in the screenshots they're there. Well put together, love the simple art style and idea. Well executed

Cute platformer! The difficulty really ramps up after the 2nd level, I could only get so far after the wind picked up. A few pieces of feedback going through my mind:

It would be nice to have some indicator of the wind for the player, to show its direction and strength. This would make the wind jumps less of a guessing game.

Another thing I found myself wanting was for the character to have essentially 2 states of jumping, the first which would feel closer too normal and have more weight and then after double tapping jump having the player open their cloak to catch the wind and glide. Overall good job!

Great game, had fun with it. Thank you for including the FPS limiter in the options, the game ran much smoother capped on my browser, which made it much more fun to play. And all assets from scratch? Great work on this one folks!

Fun game, accurate description of working retail.

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Thanks for playing!

The full screen option should be available, you just have to activate it in the bottom right corner of the game window after running

Cute game and nice effects with the bugs and parallax, I could of wandered around just meeting bugs ^^

Thanks for playing! I would like it to be more obvious what you're suppose to do but I had to throw in the classic "how to play" because of time constraints lol

Nice work and great sfx, gives it a fun vibe, feels like playing with those RC cars that only have forward and back

Reminds me of classic Gauntlet arcade games,  nice work 

Thank you!

You can run through the fuse pieces to light the bombs, after a few beats they blow up, revealing what's under the floor in that area :)

Thanks for playing! and thanks for the feedback! There wasn't much to the gameplay, just blasting holes in the floor to find the way to the next level. I would of liked to spend more time getting more variety done, I feel like the project didn't get to go through a "find the fun" phase with the time crunch, might update it post jam if I get inspired

Cool game, I like the minimalist graphics and your take on the prompt. Difficulty really ramps up at the start of level 2 and I can't seem to get past to see more of the obstacles but nice job!