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Wow, that grappling hook feels fantastic. I definitely would have played more levels, especially if there were just a hint more air control - something about the bouncy shape of the character makes me want the jump to feel really light and responsive. Definitely want to echo praise to the tutorialization - this really makes the game stand out. Nice work!

I really appreciate the kind words here. The air control was my bad attempt at fixing level design problems and unintentionally went a bit too far and as a result it doesn't feel as responsive and fast paced as it should do. Cheers for playing!