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A really cool idea! Love that kind of games.

Unfortunately, dying seems to be buggy. On respawning, I always have only 1 bone and the others don't respawn, so it's really easy to get stuck after dying. Also my controller wasn't recognized for some reason.

The graphics are GOREgeous! Love that lighting shader you have going on. Wish I knew how to do those things :D

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Thank you for the kind words!

I tried my best to make respawning work, but my solution is  a bit janky, and it makes sens that it doesn't work for everyone... sorry (Physics objects are hard to reliably move in Godot).

I don't have a controller myself, so I completely forgot to add controller support.. ups.

To make the visuals, I added handpainted normal maps to my tiles, and used a shader to clamp the colors to my chosen color-palette :))

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Tell me about it. Physics and collisions nearly made me quit gamedev on my first ever game :D

I was making a tetris clone and couldn't for the life of me make the damn blocks update their physics processes when they should. I ended up using an unhealthy amount of raycasts with raycast physics update calls just to get things kinda working. So yeah, I feel your pain :D

I should try to make such shaders. When making my game I was constantly afraid that some kind of anti-aliasing or other godot rendering function would ruin my carefully png-indexed pallette :D