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(+1)

Thank you for the kind words!

I tried my best to make respawning work, but my solution is  a bit janky, and it makes sens that it doesn't work for everyone... sorry (Physics objects are hard to reliably move in Godot).

I don't have a controller myself, so I completely forgot to add controller support.. ups.

To make the visuals, I added handpainted normal maps to my tiles, and used a shader to clamp the colors to my chosen color-palette :))

(+1)

Tell me about it. Physics and collisions nearly made me quit gamedev on my first ever game :D

I was making a tetris clone and couldn't for the life of me make the damn blocks update their physics processes when they should. I ended up using an unhealthy amount of raycasts with raycast physics update calls just to get things kinda working. So yeah, I feel your pain :D

I should try to make such shaders. When making my game I was constantly afraid that some kind of anti-aliasing or other godot rendering function would ruin my carefully png-indexed pallette :D