I cackled with glee so many times. The gritty death metal sound effects of picking up fuel canisters or repair wrenches, the sheer ridiculousness of the giant pumpkin soaring into view. Fantastic, visually and conceptually. Driving this hunk of a Studebaker (complete with it's tank like body that should have crumbled to dust as many times as I hit the fences in the middle of the map) feels suitably weighty, and the inclusion of tank controls for the car is just right. Very cool game, I'd love to play more of it.
Viewing post in Pumpkin Drive jam comments
Thanks for playing, I was surprised how cool some of the sound effects came out after crunching down to 2khz. The spanner sfx is a power drill and the fuel pickup sfx is just me going glug glug. If I would do it again, I would work in a team from the get go and focus solely on programming and the "3D" models, maybe the sfx but definitely not the music, level design or art.