I think instant teleportation and enemy health bars would be a welcome addition, but I liked the game nonetheless. Good job :)
Viewing post in Trouble in Telemancy Tower jam comments
Thank you for playing. Your feedback on the health bar is something that we intended along with an animation and a bit more flair to go with the tele-dash to justify the delay but that was cut due to time constraints and a slight delay in starting on the Jam itself, we didn't really hit the ground running until two days in so it rather heavily limited our ability to implement everything and staying within scope of a Jam timeframe.