A lot of fun! I think I just don't understand the mechanics because in the third room with spikes separating the middle I put the soul fire in the goblet to open the door and it puts a fog wall up and I can't figure out how to make it go away, I have tried every combination of goblets. Image shows issue.
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Hey! Thanks for playing my game! The issue here was that you need the soul fire in your lantern to enter and exit rooms, I meant to put a text prompt that tells you that when you try to leave without it but I ended up having to leave it out in the final crunch. Thanks for the feedback, lets me know that some players might get stuck on this.
I noticed that mechanic from the first room, in this case I do have a soul fire in my lantern and I am still unable to get through the door. If I take the soul fire off of the door switch and have one on any other spot the door is locked but the hallway is open (the entrance to the right). When I put a fire in the spot to open the door it puts the fog wall up.
The way you solved it is actually the way I intended it to be solved, you need the regular fire on the door switch so that the soul fire can be back in your lantern, the fire juggling is part of the mechanic, I wanted to go for a sort of puzzle solving route with the fire juggling. Thanks for the feedback again! I intend to improve the UX /Tutorials if I decide to work on this project further I think that's where there's confusion between my design and the player.