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Soul Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 4.083 | 4.083 |
Gameboy Soul | #132 | 3.750 | 3.750 |
Interpretation of the Secondary Theme | #182 | 3.583 | 3.583 |
Graphics | #196 | 3.417 | 3.417 |
Overall | #206 | 3.200 | 3.200 |
Soundtrack/SFX | #342 | 1.167 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I used darkness and light as a main theme in the game, players explore an ominous tower and are cursed by a witch.
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Comments
I found the puzzles to be on the simple side, once I figured out the doorway wasn't a waterfall when the door opened and I wasn't carrying a soul fire.
Spritework is solid, though for some reason your game is rendering a full spread of grayscale rather than 4 colors. I took a screenshot and it indexed to about 200 colors, and they smoothly went from dark to light gray. So, that seems to be a bug there. (EDIT: I re-checked the screenshot and all the colors are from antialiasing on the text, and a slightly darker dark gray around the key count. The rest seems to be working right.)
The lack of sound effects and music was a detriment, but you already knew that, given the statement of the game page.
Ended up playing until the room where the platform goes slowly around the room, and decided I was too impatient to wait it out.
This is awesome, super impressive amount of levels and I love how the lighting makes the puzzles affect the look of the environment too! My only issue was the moving platforms, I think if they reset when you fell or left the room it would help a ton. I liked the way the fires interact like wires, and the resource management aspect of juggling the two kinds. There's definitely a ton of potential here.
Yayyy i made it to the end! The puzzles were well designed, and the Soul was really cute :3
Once i learnt the difference between fire and soul, most of the game was self explanatory with all of its mechanics. Good job!
Tho, on my 1st path (left) I didn't understand that you could TP to the center again, so I just backtracked that section and that was a little slow :P I'd appreciate if the plataforms moved a liiiiitle faster.
Anyway, amazing amount of levels for 10 days! Good game :)
You kept me playing till the end, great levels, very good mechanic!
I failed at the start to recognize the different flames, other than that Good job!
The puzzles here were really nice! Love the easy to understand mechanics!
I love puzzle games so this was definitely high up my personal list of submissions I've tried thus far. Would love to see you continue to build on this after the jam is complete with audio and more levels/mechanics.
I think my only piece of feedback is that the first room or two I struggled with the concept of having to pick my soul back up to exit. Any short tutorial there could be a big help.
Great game! Apart from the missing sound, it is a pretty descent game! Well done!
A lot of fun! I think I just don't understand the mechanics because in the third room with spikes separating the middle I put the soul fire in the goblet to open the door and it puts a fog wall up and I can't figure out how to make it go away, I have tried every combination of goblets. Image shows issue.
Hey! Thanks for playing my game! The issue here was that you need the soul fire in your lantern to enter and exit rooms, I meant to put a text prompt that tells you that when you try to leave without it but I ended up having to leave it out in the final crunch. Thanks for the feedback, lets me know that some players might get stuck on this.
I noticed that mechanic from the first room, in this case I do have a soul fire in my lantern and I am still unable to get through the door. If I take the soul fire off of the door switch and have one on any other spot the door is locked but the hallway is open (the entrance to the right). When I put a fire in the spot to open the door it puts the fog wall up.
After some more testing I have to juggle the flames into various spots and in weird ways in order to trigger the door opening. I took a video.
The way you solved it is actually the way I intended it to be solved, you need the regular fire on the door switch so that the soul fire can be back in your lantern, the fire juggling is part of the mechanic, I wanted to go for a sort of puzzle solving route with the fire juggling. Thanks for the feedback again! I intend to improve the UX /Tutorials if I decide to work on this project further I think that's where there's confusion between my design and the player.
Ah, I see sorry for the confusion, watching the video again I see one says soul and the other says just fire, I didn't see there was a difference before.
Sorry, I played it again with that understanding and you made a great game.
Very nice! And thanks for these extra instructions. I did not understand the game the first time I tried to play it