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Thanks a lot 🙏

Yeah, it's quite tricky to get the difficulty right. Some of my play testers found the game too hard, some found it too easy. As it's a rougue-lite, dying is part of the game, as all stat gains carry over to the next run. But it should not get too frustrating. 

If I ever build this into a full release with more floors and other content, I'm definitely going to make the first floor considerably easier to help players get used to the game.