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Wondering sound and art! I struggled getting past the first floor because the first enemies move around a bit too much.  Might be nice to start with something that moves, then stops, so the player can get used to the controls and see more of the game before losing.  Overall, awesome game!

Thanks a lot 🙏

Yeah, it's quite tricky to get the difficulty right. Some of my play testers found the game too hard, some found it too easy. As it's a rougue-lite, dying is part of the game, as all stat gains carry over to the next run. But it should not get too frustrating. 

If I ever build this into a full release with more floors and other content, I'm definitely going to make the first floor considerably easier to help players get used to the game.