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Doomslinger Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 4.396 | 4.396 |
Soundtrack/SFX | #8 | 4.333 | 4.333 |
Gameboy Soul | #11 | 4.563 | 4.563 |
Gameplay | #19 | 4.104 | 4.104 |
Interpretation of the Secondary Theme | #20 | 4.521 | 4.521 |
Graphics | #33 | 4.458 | 4.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
As the "Doomslinger", the player descends into a spooky dungeon to fight all kind of creepy monsters like zombies, ghosts and demons.
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Comments
Took me a minute to realize that my arm could dodge!! After that, I started having a blast. Would love to see this as a fully fleshed out concept
Glad you enjoyed the game. I'm going to keep working on it π
Good game with fantastic graphics!
At first I was worried about my low damage, but after a few levels I oneshotted some enemies. :D
I have two bugs, they are not gamebreaking but are bugs.
1. Sometimes a warning message appears but there is no enemy.
2. If the player dies against a boss, the screenshake effect can move a little bit the UI for the next run.
Thanks a lot for your feedback π
I found and fixed the "warning bug" around one hour after the submission deadline. But that was obviously too late to upload an updated version π
Bug number 2 is really strange. I need to look into that. Thanks for reporting π
A spooky dungeon, indeed, filled with spooky monsters, not so spooky shrines, less spooky wells and extra spooky bosses!
A glitch happened where a battle was 'supposed' to happen on floor 2, but no enemy showed up and the battle music kept on playing for a while. This happened several times during a playthrough.
At one point, I was sitting on -13/15 EXP for the next level.
Thanks for reporting the bugs. The bug regarding battles not loading correctly is already fixed. You can find an updated ROM linked on the game's page. But obviously I cannot update the web player until the voting is over.
I'm not entirely sure what caused the EXP bug. But I'm going to look into that. Thanks again π
Hey, bugs happen. My bug swatters are so worn out now I have to drive to the hardware store and order another case of them.
I point out bugs because I understand that a game maker's wants their project to look and feel as perfect as possible. I always appreciate when someone reports when I have bug. :)
Cool game! Awesome graphics, sound and story. The menu was also great. I would only say that it is quite frustrating going to the shrine when you have no skill points, or to the well without enough gold, and also lose the chest... And then die and do the same all over again.
Thanks! π
I absolutely agree about shrines being frustrating when you have no skill points. Same applies to wells. This is already on the list of things I want to fix after the voting is over π
This game is so cool! This is a really novel approach to the theme. I think it works great. I'm definitely coming back for more.
Thanks a lot π
I really want to keep working on this game. But first I have some catching-up with real life to do π₯²
Amazingly fun, the boss monsters were a challenge. Great work!
Thank you π§‘
Never thought i'd take interest in this game genre, but you somehow reeled me in. love the graphics, love the bosses, music did get a bit repetitive after a while but they're still bangers! great entry!
Thank you so much π
I absolutely agree that the game needs more variety in its music. If I continue to work on this game after the jam, I want to create much more music so that both the walking music and the fighting music change from floor to floor (will probably have to repeat every 5 or at least 10 floors, though).
This is really fun! The enemy attacks are telegraphed well so that I'm not very frustrated when I die and lose, so I'm happy and ready to start another run. The gameplay is fun and smooth. The graphics are amazing-- every sprite and animation is well done and retro. If this was on the GameBoy when I was a kid, I would have played this so much.
I had a lot of fun. Well done!
Thanks a lot! I'm glad you enjoyed your time with the game.
Making the monsters' individual attack patterns easy to understand and learn was a major focus for me when designing the battles. I'm very glad to hear it payed off π
I hope to turn this into a full game with much more content, once the voting is over π
the game play loop is pretty good, nice work!
Thank you π
It took me a long time to realize I could actually dodge the enemy attacks. I was just dumping ammo and thinking "this would be a lot better if I could move out of the way."
Overall great game and really unique game boy experience. I've been sending it to my whole nerd crew so that they can check it out.
I thought about including an optional tutorial, but I did not have any time left to implement it. I'm very glad you found out about dodging before giving up on the game π
Thanks a lot for sharing with your friends. That's the biggest compliment a game can get π
I have nothing to say. I gave 5 to all aspects. Congratulations.
Thank you sooooooooo much πππ
Excellent game overall! Easy to learn, pretty complex and requires skill to master. Lovely authentic presentation too. Awesome game, congrats!
Thanks so much π
I gave your game 5 stars all around. I love rogue likes and dungeon crawlers so this is a no brainer hahaha It's def got an addictive quality! I love it, great work! Sounds, music, graphics, everything is on point! Very unique gameplay for the system and very cool that you released it as a rom too!
Wow, thanks so much for the rating and all of your praise. I'm actually blushing right now π³
Love this game! i'm bad at aiming the monsters but it is fun
It gets easier once you learn the enemies' movement and attack patterns. I'm glad to hear you enjoyed your time playing nevertheless π
Everything about this is great! Aiming in first person is a pain in the ass on a gameboy, haha, but the game is great!
Thanks a lot π Aiming with 4 buttons can be pretty tricky, I agree π
Really amazing. At first it was a bit tricky to use the same buttons for both aiming and moving, but after getting used to it the game became quite fun (but still pretty difficult).
Thanks π
The difficulty is definitely intentional. While it is absolutely possible to beat the final boss in the first run, death is intended to be part of the game, as you grow stronger each run.
This is a very well done game. It's gameplay is rather unique for a GameBoy inspired title but still captures the GameBoy feeling really well. I could absolutely imagine this being released back in the day. The artwork and the music are both great and very authentic as well. Great job!
Thanks so much! I've always wanted to have a Game Boy game like this. And this game jam was finally a chance for me to create one myself π
In the grand scheme of Game Boy games, this one is pretty unique! And the graphics and sound are pretty good to boot! I especially like how the intro cutscene was handled! I'm kinda bad at it though lol
Great job!
Thanks, but I don't think you are bad at doing cutscenes. I thought the wind blowing in the hair of the player character in your ending scene was absolutely epic π€©
Oh sorry, I meant I'm bad at the game xD
I can't go very far >w>';
Oh, I completely misinterpreted that, sorry π
The game is meant to be difficult. So, don't worry. After death you keep your stats. Each subsequent run becomes easier. While it's absolutely possible to beat the final boss in the first run, death is supposed to be part of the game.
First I would Like to say that this is a fantastic game, in fact it's the best game I've played out of all of the submissions so far. It has amazing artwork, great gameplay, and really feels like it had a ton of effort, but it's always good to give some constructive criticism on things. The first thing I noticed was that the first two enemies are extremely easy to beat after you learn the one attack they have, and their health doesn't seem to scale much/at all with the different floors. The one other thing I noticed was that the skeleton's hurt animation sometimes overrides the attack animation, so you can't see that the skeleton is attacking. Other than that, amazing game! 5 in everything except for 4 in gameplay for me.
Thanks a lot! I'm glad you like the game π
Also, thank you so much for your feedback.
I know about the attack animation problem with the skeleton. Tried to fix it for about an hour but then gave up due to the approaching deadline. I'm going to try and fix it after the voting has ended, though.
I also agree that the monsters' health should scale more with the floors. I originally had planned that the player gains proficiency with different types of weapons individually. This would probably slow down the scaling of the player's damage output. But I only had time to implement the pistol (and no equipment system at all), though. I think allowing players to proceed faster through the game is fine for the game jam, but I'm definitely going to revisit the balancing after the jam. Also, I want to add many more monsters for more variety and less repetition.