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In a game jam, everyone gets at some point in this situations: lack of sleep, anger, ruined friendships, copy paste code and the worst part... giving up(some at least). i had everything lol. Everything was good until one day I didn't do much because the last part of my game was supposed to have like a rotating platforms maze, but the player just didn't want to change position with the platform when rotating(apereantly because of Unity) and had to scrap something already planned and had to improvize with a very low quality maze :(. And because of it, I couldn't code the ending, or do more expozition for the story lol


https://itch.io/jam/brackeys-12/rate/2973690 Here's mine if you wanna try it :)

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Lack of sleep is the identity of a game jam at this point xD

Happy for you that you didn't give up and delivered something. All about the learnings and moving forward to future projects with this knowledge.

Thanks for sharing and wish you luck!! :D

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Hi =) I had some similar issue in Unity. The solution was to make the player a child of the platform object while you are standing on it (if this is a single player game). 

Yeah , I know but because I was using a Character Controller instead of a RigidBody I couldn't the correct results.

But wouldn't parenting the player mess with the player's position and rotation.. I did this once but my movement axis got messed up.. :(

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Oh, I guess it depends on how the movement is implemented: based on global axis vs local axis..

Damn, Gotta look into it once.. been breaking my head for such a simple thing then.. Thanks for letting me know

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I hope it'll work =)