This was a ton of fun!
Crazy impressive that you managed this all inside GB Studio. Would definitely be interested to read more about how you set up some of these visual effects and systems.
Viewing post in Doomslinger Dungeon jam comments
The 3D effect was definitely the main thing that had me oooing and ahhhing, so I'll definitely keep an eye out for any devlogs.
I think overall the fluidity of the monster movement and attacks was impressive as well. Same with the cursor movement and the little slight delay of the hand and gun to follow that gave it a nice weight.
I see. The delay of the handgun came out of necessity as I could not figure out how to move the crosshair and the cursor in tandem 😅
So, as an "on update" script, I was constantly moving the gun to the X position of the crosshair. This unfortunately reduces the performance on the original DMG. I'm probably going to look for another way to do that.