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Wow… this is indeed quite the update.

I’ve watched on with utter interest as this game has developed (I’ve ran 10 sessions of v05 now) and it’s been a joy to see it come alive with each and every update. Without a shadow of doubt I can say this is a top tier hack, a GM has everything they need to get a game moving. The setting and theme are pouring out of the pages.

Ikezu-ishi can comfortably take its place next to the greats such as Liminal Horror, Monolith, We Deal in Lead etc.  

Well done!

Woah, high praise indeed! Both the comparisons but especially the sessions! Hope you and your playgroup have enjoyed it. Curious if you've used outside tools or house rules to help the game along. Always neat to see how folks play.

Thank you!

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The big difference for me was the implementation of some combat rules (dice pools) from Mythic Bastionland. I noted you started to incorporate BDP into the game, which is another cool direction, but not one I followed. I really appreciated the PC complications you put at the end of CharGen. I built out a city crawl using Electric Bastionland blueprint, but at the time your world building content wasn’t half of what it is today.

I have a mothership game designer in my game who was also highly complimentary of v05 and recognised it as WiP. 

I like both of the Electric Bastionland options there. Admittedly, the crawling portion of Ikezu-ishi is where I feel I'm weakest, but ideally it's modular enough that folks can bring in what they enjoy using. And wow, thanks for passing that along! Appreciate the kind words -- it's good motivation.