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Thanks a lot! I'm glad you like the game 😊

Also, thank you so much for your feedback.

I know about the attack animation problem with the skeleton. Tried to fix it for about an hour but then gave up due to the approaching deadline. I'm going to try and fix it after the voting has ended, though.

I also agree that the monsters' health should scale more with the floors. I originally had planned that the player gains proficiency with different types of weapons individually. This would probably slow down the scaling of the player's damage output. But I only had time to implement the pistol (and no equipment system at all), though. I think allowing players to proceed faster through the game is fine for the game jam, but I'm definitely going to revisit the balancing after the jam. Also, I want to add many more monsters for more variety and less repetition.