First I would Like to say that this is a fantastic game, in fact it's the best game I've played out of all of the submissions so far. It has amazing artwork, great gameplay, and really feels like it had a ton of effort, but it's always good to give some constructive criticism on things. The first thing I noticed was that the first two enemies are extremely easy to beat after you learn the one attack they have, and their health doesn't seem to scale much/at all with the different floors. The one other thing I noticed was that the skeleton's hurt animation sometimes overrides the attack animation, so you can't see that the skeleton is attacking. Other than that, amazing game! 5 in everything except for 4 in gameplay for me.
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Thanks a lot! I'm glad you like the game 😊
Also, thank you so much for your feedback.
I know about the attack animation problem with the skeleton. Tried to fix it for about an hour but then gave up due to the approaching deadline. I'm going to try and fix it after the voting has ended, though.
I also agree that the monsters' health should scale more with the floors. I originally had planned that the player gains proficiency with different types of weapons individually. This would probably slow down the scaling of the player's damage output. But I only had time to implement the pistol (and no equipment system at all), though. I think allowing players to proceed faster through the game is fine for the game jam, but I'm definitely going to revisit the balancing after the jam. Also, I want to add many more monsters for more variety and less repetition.