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(+2)

This is the kind of story  I Iove. It reminded me a bit of the Annihilation book (and the whole SR series), specially the description of the sky, and the things crawling from the ocean.

The art style is amazing, it is concise and fits the theme really well.

Regarding the resources, I always had plenty of them, and it was never a problem, I think you could have used them a bit more, so we had to make hard choices.

Great entry, congrats to all the devs involved 🎉

(+1)

Thank you, we're glad you like the game! 

Balancing and resource strain is the main point I'd like to rework for a definitive version. At the genesis of the idea ( a few months ago, actually), the main point was to force the player to make really tough decisions for resources. In the end, we prefered to have players be able to experience the story first and foremost!

(+2)

Makes sense and was totally worth it!