Yeah, the player will be lower to the ground in the future
Here's the general dev breakdown:
Day 1: Player movement. basic level and level transitions. spikes, death and respawn
Day 2: Player animations, keyboard control indicators, bubble mechanic
Day 3: First music, levels 1-3, currents, dashing
Day 4: Jellyfish, 4 more levels
Day 5: Backgrounds, rest of the normal levels
Day 6: All the sfx came in, final level, menu screen
Day 7: The rest of the music came in, pause menu
There were many other things we wanted to add but didn't get the time. Will come in an update after the jam :-)