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(1 edit) (+1)

Yeah, the player will be lower to the ground in the future

Here's the general dev breakdown:

Day 1: Player movement. basic level and level transitions. spikes, death and respawn

Day 2: Player animations, keyboard control indicators, bubble mechanic

Day 3: First music, levels 1-3, currents, dashing

Day 4: Jellyfish, 4 more levels

Day 5: Backgrounds, rest of the normal levels

Day 6: All the sfx came in, final level, menu screen

Day 7: The rest of the music came in, pause menu

There were many other things we wanted to add but didn't get the time. Will come in an update after the jam :-)

Great to hear. I’m actually really interested in that game :)