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The platforming section reminded me of Commander Keen games from the DOS era. The stiffness of the jump animation reminded me of Commander Keen 1-3 even, and the level design gave Commander Keen 4 vibes.
The jumps were small (at least with the werewolf), but the levels were designed so that larger jumps weren't necessary. There seemed to be areas accessible with specific characters, and a myriad of options for defeating enemies.

Quite well-rounded for 10 days of effort.

That's awesome you got Commander Keen vibes. When we were discussing doing a platformer, Commander Keen was brought up several times as a reference. 

You are correct that each character has its own route through the level. 

Thanks for playing our game and for commenting!