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One of my favourites. Strategizing about what segments to use was a lot of fun. The storyline and characters were a nice touch :D In the end  my best strategy was rocketwheels, runes, runes, overarmor, rockets, warp and spamming the cooldown (I call it the speedrun strategy :D).

Would love to see a more polished version with a graphics overhaul and more complexity (resistance/weakness against some enemytypes for example, maybe the ability to fight back with archers and cannons)

I'm glad you liked my game! I didn't have time to implement them, but I did want some tower pieces to have active abilities too, like a net thrower to temporarily disable a turret.