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Challenging game!
Shooting can be done with the mouse
or make some input steps  (like Unity's Input.GetAxis or something like that) for fine-tuning the direction
The ship is also losing way too much energy, it's space, there is no air resistance :)

But other than that, good job with vector art and physics!
(Wow, it's made with P5. Did you wrote the whole physics engine?)

(+1)

I had some help with the book of Daniel Shiffman.. but yeah. The trick is to treat everything like a circle then things get easier. There is also no sound in space btw.