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bielov

36
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A member registered Feb 15, 2021 · View creator page →

Creator of

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Thank you!

I don't know what 3D you mean (backgrounds?).
Yeah, you can call it "procedural walk animation", but it has no inverse kinematics
You can actually kill the monster, it just takes a lot of ammo and a few days.
Should add more feedback on damage...
Thanks for your feedback!

Yeah, tried to make every room somewhat unique,
but it's all "programmer art" and only rooms have taken 2 days to draw
Thanks for trying out!

Don't get to close, or it will bite :)
Thanks for playing

Glad you find it cool, thanks for playing

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It is verlet integration that is usually used to make ropes (learned it from Sebastian in his "I Spent a Week Making an AI's Video Game Idea") and ray casting. It has a very simple behavior tree for it's AI

Thanks for trying it out, and sorry for the ladder >_<

Thank you for these nice words!
happy to hear that you enjoyed the game :)

Tried, your game is amazing dude. And thanks for playing :)

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Amazing game, I really feel Phasmophobia vibes here,
but more sea-themed (and it's amazing), with different spirits and tactics.
I love the chaos on the table when every item is used, and the tutorial was really helpful!

Thanks, glad you enjoyed!

It needs more chaos!
I somehow managed to go through the fridge and could not return to the interior...
Good use of assets, missing sound and needs more polish in the form of visual feedback,
but it's a good start. Shame you didn't have time to finish!

Challenging game!
Shooting can be done with the mouse
or make some input steps  (like Unity's Input.GetAxis or something like that) for fine-tuning the direction
The ship is also losing way too much energy, it's space, there is no air resistance :)

But other than that, good job with vector art and physics!
(Wow, it's made with P5. Did you wrote the whole physics engine?)

Just wow, polish is actually crazy.  Artist has gone mad, music is good too. Concept and game design is also top.
For some reason, I got a well/food box notification that it's drained, the day before it happened.
But everything else worked perfectly!
Great cozy game, enjoyed every second of it!

It feels a bit like "Kingdom," and I love it! But your version needs a little more work :)
(and you probably have already plans for that stone thing).
I have only managed to survive 4 days, unfortunately.
Great job!

For some reason had to tape vent twice, but otherwise there were no problems.
The art is suitable(creates a good contrast) and original,
Simple "point and click game" but it's good, well done!

It's freakin' hilarious in every aspect, good job!

We had a similar idea: "Build your own thing to prepare for the storm". Art is beautiful, I only wish that raft had more components to it, and it will affect gameplay in some way. Maybe draw a dude on the raft and show how he is paddling through the storm.

But it's a good concept and a solid entry for a jam!

3D models and paintings are amazing
Game is simple but it's very beautiful!

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Poor Misha.

Losing your eyesight is really scary, and usually in games we don't get as much tactile/sound information as we do in real life, but here it's quite different, I've never played something like this.
Nice job with the voice and sound, I can imagine how hard it was to test the game.
I had a small problem: I wanted to pause the game and accidentally closed it with escape
Other than that, very good and original!
P.S. How can I score a graphic if there isn't one?)

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We haven't had time to finish the water room and ladder needs work.
We will try to finish the game after the jam, but no promises
Thanks for your comment!

Thank you, we gave it our best shot!

Bullets do have effect! Yeah... we need more indication of that for player,
but health bar for semi horror game feels wrong
Thanks for playing!

Happy to hear you enjoyed it, thanks!

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We thought ladder was instant death.. because there was nowhere to run. Oops...

I'm glad you liked it, thanks for comment!

Man, sorry to hear that,
Yeah, we probably need to save the bunker as a template for the next runs or let the player generate a random one.
Yes, you can kill the monster, and water was planned to slow down the monster, but we skipped it for the jam.
Beds have no function yet. And it was planned that you couldn't get ammo (need to fix that) or heal during an attack.
8 days is actually not bad! Thanks for the review!

Guys driving through the desert smashing everything and everyone,
what more could you want? Maybe more fire (Mad max style) and loot from the enemies?
Cool game with its own charm, good job!

Took me 900 seconds to get through it, but overall I got through it...
Not a fan of rage games(jump king), but overall I enjoyed it.
Really like how you used the tileset from the beginning which has normal Map and dithering at the lighting
The picture and the melody gives a very peaceful dark atmosphere, that has helped me deal with my falls
Great game!

It's good,
A little relaxation with fishing (which should be in every game) to run off like never before.
I'd like to see the skeleton in the boots I caught

Thanks,
glad to hear everything is working as intended!

Thanks,
we were hoping the player would remember the layout of the rooms better if he built them himself!

Thanks for playing,
we went a little overboard with the scope of the game for our experience
and had to cut a couple corners to meet the deadline. There's room to grow!

Thank you for your comment.
You're right! Scary dude is procedural,
uses the verlet integration rope technique for legs and raycast

Thanks for the feedback, I agree with you,
the game needs more monsters! but for jam we focused on this one

Very clever interpretation of theme!

Even though the game is mostly very minimalistic and text based,
it would be interesting to add visual difference to the characters to show their personalities
Maybe a scene with the truck and how Wenge repairs it.
But I can't demand a visuals from a game in a week

The crystal idea is good for skipping the time. Thanks for that

I really enjoyed this game, it has its own charm

Cool game, very suitable for the theme. I really liked the atmosphere and colors of the game.

I kept forgetting during the game that I need to hold the bear, especially while ghosts are chasing me...
But that's my mistake

I also didn't understand why you need to open the windows to see lightning and light?
I can suggest making the window as a spawn point or full health regeneration


Other than that, it's an excellent game!

The game has a really fun concept and good art that I enjoyed. While I found it a bit challenging, I think it could be even more enjoyable with a few tweaks. For example: removing boundaries and allowing the rocket to wrap around the screen (like in some versions of Snake). or rewarding players with extra lives (along with upgrades). Overall, it’s a great game!