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(1 edit)

I think it might have to do with global/local coordinates.

If you design for e.g. full hd and your clicks always result in global coordinates they might cooincide with the local coords because you started from 0/0 with the full hd viewport. Your game does not stretch on resolution change but rather expand. so the click coords (global) cannot be used to get a tile from the tilemap, because it needs to be converted first.

tbh this is from the top of my head, as i fiddled with tilemaps myself some time ago. do not know if this is the actual problem at hand.


edit: look at the docs here:  https://docs.godotengine.org/de/4.x/classes/class_tilemap.html#class-tilemap-met...

That’s fantastic, thanks for your help with this!