I agree with 1. Feels like we should be able to trigger it with something without having to step in it. More gameplay options are always nice regardless.
2 I agree with too though I feel like they definitely have a place in the game, just maybe for a bit cheaper since they're less impactful.
5 I imagine would be fitting to have as an option once the romance system that the developers showed interest in doing (whatever it entails) is implemented, would love to see that.
6 is definitely something I'd like to see, though it's obviously up to preference. What would be even cooler is a mode where the monster's sliders increase over time... as do their body's noises and footsteps and how desperate they are to catch you. So the longer you take, the scarier it gets. Would be even cooler if in the mode they teased where you can have multiple monster gals chase you you could configure one or more of the girls to be in this "escalating" mode...
7 I think the office and scene audio is fine, and I'm pretty sure you can just turn it off anyways by lowering the game volume (or on your headset) if you dislike it, but it does add to the ambience in general imo. Motion blur is stinky though, agreed, there's a reason the first thing most people do when launching any game for the first time is go to settings and turn off motion blur.
I don't know if I failed to express myself well...
There is a strange noise in the back room. Noise pollution causes me to vomit and have a headache, which is similar to Ménière's disease, but I don't have this disease. Even if I turn off the game, I can still hear this electric sound in short time.
About 5:
Because there was a monster teaching players to train in the previous game, but it was deleted by the designer due to a bug. I think this is a good setting, allowing monsters to interact and follow players, and even be placed directly in the office (of course, this is not free, players need to complete all interactions and photos, or pay a high price for ink)
That's unfortunate, I hope you're doing okay. But I think the strange noise is intentional and is supposed to emulate the hum/buzzing of the old electric lights (which was a part of thd old original post that spawned the backrooms craze)
That said I guess it wouldn't be bad to have an accessibility setting to turn off irritating noises like this without having to turn off the game's sound effects entirely. We'll see what the devs do.
My vertigo mainly occurs in environments such as "Half-Life" (including Portal) and "Haydee". I also have problems with excessive light and gravity, such as "Alan Wake" and "Severed Steel". Most of the time, it will be better if I turn off motion blur, turn off head shaking, zoom out (or sit farther away), and turn off light and halo reflections.
In addition, I seem to be allergic to electronic sounds. When I was a child, I would get headaches if I played NES games for a long time, but SNES was much better. What puzzles me is that I actually get vertigo in "Eversion"...