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Ah! Let me try to explain. I'll edit the post to make it clearer too! Right now turrets can only shoot to the left, and not behind them (on the right).  The dilemma was whether turrets should have the ability to also face right and shoot at the storm when they are successfully shielded and the storm has passed by them.

The concern was less about people spamming shields, but more of "oh my god, these turrets will be half as effective if I don't shield them, so I need to shield them or else they only shoot half the time and get destroyed, wasting my resources spent on turrets!"

This possibly creates a mentality where the player may feel they aren't playing efficiently if they don't spam shields. And if the game encourages spamming shields too much, I think it becomes an obligation rather than fun. So it's more of trying to not make the game feel like shields are a mandatory.

Possibly I might be overthinking it haha.

HOWEVER, I must say I like your idea of capping shields and increasing the limit with each storm. I really like what you proposed because this can tie in to upgrades in the research tree, or even in-game's island scenarios or random card draws where players can choose to increase the shield limit further and make choices of whether to do that or pick something else!

so if i got you right you dont want to make the game feel like if you dont put shields you are going to lose. right?

you maybe can give each turret a weak shield it wil spawn with. 

And i think if the turrets will be able to shoot also backwords it will look and make the game feel better.

You're correct!!

Hmm, if I may ask, what do you mean by a weak shield? If the storm strikes their shield and then moves on, does that mean they're technically invincible to destruction? Would that be too strong? Or do you have another idea in mind?

I do really want turrets to shoot both ways if possible as I think it's visually cooler and slightly more sensible.

i mean by weak shield that the shield wont be as strong and as big as the normal shield (in the size i meant it will only protect the turret him self) and after each storm if the turret survived so the player can fix the shield using resources. i think the strom should hit the turret once and keep going and the shield will be able to take one hit(one hit from only one storm) and in the second hit the turret will get destroyed.

OR

that it will take more time to desroy the turret.

i think the first option is a bit better as long as the resources to fix it are not too easy to get.

About the way tommorow you are uploading the new version of the game right? i really wonder if you are going to win the jam, guess we will see tommorow.

Ah I see! In the first option, the storm will need to circle back to the beginning. Currently the storm doesn't do that and only advances, it cannot go back to chase after the buildings that survived, but I wonder if it should. I think only then will the first option be viable.

As for the second option, I think taking more time to destroy the turret just means the storm is stuck there longer as it's like giving it more HP right? It just slightly reduces the reliance on a shield, but it won't be able to shoot behind as it will always get destroyed.

And yep! Tomorrow I will be uploading v0.6, a new version of the game containing Storm HP, new defense buildings, a dash ability (via research), some new research related to the storm, the first island scenario, as well as a lot of rebalancing by making the storm come earlier, and arrive faster each time! I look forward to finally be able to update it! In fact, I'm already working on v0.7 which will release storages :)