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That was cool! The art is proficient, the character designs are charming, and the soundtrack is simply excellent! The mechanics are highly competent, fleshed out, and fun to use. It's simply an overall great entry!

That was a cool GBJAM 12 splash screen!

There's a couple of sound balance problems. The item pickup sound, the spider jump sound, that noise when you hit the jumping gargoyle with the stick, and the pot breaking sound are all a good deal louder than the other sounds. It's a little irritating.

I know this is my own fault, but it's possible to open the menu and save the game after losing all of your health, softlocking the save.

I could be wrong about this, but it seems that, if the player is standing on two different moving platforms that are both moving in the same direction, it will add both of their speeds to the player's speed, making them slide off.

Fantastic! Great work!

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Wow thats a lot of text! Thanks for finishing the game, Glad you enjoyed it so much!!

Yeah sorry for the Sound Balance, audio is not my strongest suit, I tried my best.

Also Wow, did not know about that softlock, gona need to address that, thanks for telling me! Guess I'll make the minimum starting health for a save 3, and stop pausing while dyeing.

Yeah the moving platforms is something I coded quickly in the last day. they apply velocity directly to the player. this is why play testing is important, but I didn't really have people to play test for me so I missed a few things.